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tdeartwork/asciiquarium/src/sprite.cpp

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/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "sprite.h"
Sprite::Sprite(Screen* screen, int x, int y, int z, int frameDelay):
m_screen(screen), m_currentFrame(0), m_x(x), m_y(y), m_z(z),
m_isKilled(false), m_killAfterLastFrame(false),
m_ticksSinceFrameChange(0), m_frameDelay(frameDelay)
{
}
void Sprite::addFrame(const Frame& frame)
{
m_frames.append(frame);
}
void Sprite::erase()
{
m_frames[m_currentFrame].erase(m_screen, m_x, m_y);
}
void Sprite::paint()
{
m_frames[m_currentFrame].paint(m_screen, m_x, m_y);
}
bool Sprite::timerTick()
{
++m_ticksSinceFrameChange;
if (m_ticksSinceFrameChange * m_screen->msPerTick() < m_frameDelay)
return false;
//Ring! Ring!
m_ticksSinceFrameChange = 0;
return true;
}
bool Sprite::tickUpdate()
{
if (m_frames.size() == 1)
return false;
if (!timerTick())
return false;
erase();
++m_currentFrame;
if (m_currentFrame == m_frames.size())
{
m_currentFrame = 0;
if(m_killAfterLastFrame)
{
erase();
kill();
}
}
return true;
}
QRect Sprite::geom() const
{
return QRect(m_x, m_y, m_frames[0].width(), m_frames[0].height());
}
// vim: set et ts=8 sw=4: