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65 lines
1.2 KiB
65 lines
1.2 KiB
#include "sprite.h"
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Sprite::Sprite(Screen* screen, int x, int y, int z, int frameDelay):
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m_screen(screen), m_currentFrame(0), m_x(x), m_y(y), m_z(z),
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m_isKilled(false), m_killAfterLastFrame(false),
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m_ticksSinceFrameChange(0), m_frameDelay(frameDelay)
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{
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}
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void Sprite::addFrame(const Frame& frame)
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{
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m_frames.append(frame);
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}
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void Sprite::erase()
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{
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m_frames[m_currentFrame].erase(m_screen, m_x, m_y);
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}
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void Sprite::paint()
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{
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m_frames[m_currentFrame].paint(m_screen, m_x, m_y);
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}
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bool Sprite::timerTick()
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{
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++m_ticksSinceFrameChange;
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if (m_ticksSinceFrameChange * m_screen->msPerTick() < m_frameDelay)
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return false;
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//Ring! Ring!
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m_ticksSinceFrameChange = 0;
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return true;
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}
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bool Sprite::tickUpdate()
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{
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if (m_frames.size() == 1)
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return false;
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if (!timerTick())
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return false;
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erase();
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++m_currentFrame;
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if (m_currentFrame == m_frames.size())
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{
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m_currentFrame = 0;
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if(m_killAfterLastFrame)
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{
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erase();
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kill();
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}
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}
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return true;
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}
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TQRect Sprite::geom() const
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{
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return TQRect(m_x, m_y, m_frames[0].width(), m_frames[0].height());
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}
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