This resolves a long standing bug where icons would not stay put across logout / login cycles
Properly handle desktop area changes when align to grid is enabled
- GLX backend: Fix broken dim and blur with --glx-no-stencil when
dealing with shaped windows.
- GLX backend: Cache region contents and do a local region intersection
instead of using XFixesIntersectRegion(). Drastic reduction in CPU
usage for --glx-no-stencil. Now --glx-no-stencil substantially
outperforms (~15%) normal mode.
- Use macros to reuse paint-in-region code in opengl.c . Add new type
"reg_data_t" to store XserverRegion cache.
- Cache region contents in is_region_empty(), mostly useful only for GLX
backend to save one roundtrip to X.
- GLX backend: Add --glx-no-rebind-pixmap, which prevents rebinding of
GLX texture to pixmap on content change. It doesn't work on some
drivers, but it saves some CPU on those where it does.
- Wrap XFree() with a new function cxfree() since its man page claims
NULL pointers are not acceptable (although in fact it does...).
- Use macro to save some code in get_cfg(). Code clean-up.
- GLX backend: Fix broken --inactive-dim.
- GLX backend: Fix bugs when inverting colors of windows. Thanks to
madsy and neure for help.
- GLX backend: Lift `glx_no_stencil` restriction from glx_init_blur().
It still probably won't work, but the user can try.
- XRender backend: Use XRenderFillRectangles() instead of
XRenderComposite() to do dimming.
- Add --blur-background-exclude. (#98)
- Add `opengl-mswc` VSync, which uses MESA_swap_control instead of
SGI_swap_control. I don't expect it to perform better than
SGI_swap_control, though.
- Update CMakeLists.txt .
- Add a few targets for D-Bus `win_get`. Misc changes.
- Known issue: Apparently I've forgotten implementing --inactive-dim on
GLX backend... Silly me.
- GLX backend: Add --glx-use-copysubbuffermesa, to use
MESA_copy_sub_buffer to do partial screen update. Huge performance
boost on mesa drivers for partial screen updates, but does not work
for nvidia-drivers and may break VSync. Automagically overrides
--glx-copy-from-front.
- Add rect_is_fullscreen() to reuse code. Misc changes.
- GLX backend: Add blur background support using a GLSL shader. Only
tested with nvidia-drivers-313.26. Known to cause quite some decrease
in performance (~10%?).
- Detach shaders in glx_create_program(). Misc changes.
- GLX backend: Add --glx-copy-front, which copies all unmodified regions
from front buffer to back buffer instead of redrawing the whole
screen. Unfortunately, probably because glCopyPixels() isn't usually
well-optimized on graphic cards, this option appears very unstable in
its effect: Over 20% boost in performance when only 1/4 of the screen
is modified, but 10% decrease when the whole screen is. Thus, not
enabled by default.
- GLX backend: Add glx_blur_dst(), to prepare for the background blur
feature. It currently is capable to modify background in the desired
way, but the core blur shader is absent. glConvolution2D() seemingly
relies entirely on CPU and has horrifying performance. I've hesitating
about whether I should use ARB assembly language or GLSL for the
shader.
- GLX backend: Invert y-axis GL matrix. It's upside-down previously
because that's what dcompmgr uses. Seemingly a "normal" y-axis is
required for glCopyPixels() to operate correctly.
- GLX backend: Fix some GLX_TEXTURE_RECTANGLE compatibility issues.
Still, not actually tested.
- Add benchmark mode (--benchmark & --benchmark-wid).
- Misc changes.
- GLX backend: Use GL_SCISSOR_TEST instead of STENCIL_TEST if there's
only one rectangle in glx_set_clip(). Profiling with gDebugger shows a
10% performance improvement.
- Add .desktop installation rules. (#97)
- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
dark. Thanks to derhass in FreeNode/##opengl for help.
- GLX backend: Fix a problem that during window resize the content looks
jittering, by letting compton fetch pixmap sizes with XGetGeometry()
instead of relying on window width/height, which could be inaccurate
during window resize. Negative effect on performance. Thanks to M4he
for reporting. (#7)
- Add .desktop file. Thanks to quequotion for providing it. (#97)
- Avoid checking presence of window pixmap, because they may not exist
with very old X Composite implementations.
- Add workaround for a strange window restack issue when compton
receieves a ConfigureNotify with non-existent new above window.
- Add debugging function hexdump(). Extra sanity checks on various
places.
- GLX backend: Fix a bug that window content does not get updated on
VirtualBox, by rebinding texture when window content changes. This may
have a negative effect on performance.
- GLX backend: Add --glx-no-stencil to restore the old clipping method,
just in case.
- GLX backend: Apply stricter checks on texture-pixmap binding.
- GLX backend: Fix a bug that glx_set_clip() behaves incorrectly when
None is passed in.
- GLX backend: Use glEnable()/glDisable() to toggle stencil tests, in
hope to increase performance.
- Move window pixmap/picture fetching to win_paint_win(), in hope to
increase performance.
- Intersect shadow painting region with its bounding rectangle, in hope
to increase performance.