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tdebase/kdm/kfrontend/themer/kdmpixmap.h

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/*
* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KDMPIXMAP_H
#define KDMPIXMAP_H
#include "kdmitem.h"
//#include <tqrect.h>
#include <tqpixmap.h>
#include <ksimpleconfig.h>
#include <kstandarddirs.h>
/*
* KdmPixmap. A pixmap element
*/
class KdmPixmap : public KdmItem {
Q_OBJECT
public:
KdmPixmap( KdmItem *parent, const TQDomNode &node, const char *name = 0 );
protected:
// reimplemented; returns the size of loaded pixmap
virtual TQSize tqsizeHint();
// draw the pixmap
virtual void drawContents( TQPainter *p, const TQRect &r );
// handle switching between normal / active / prelight configurations
virtual void statusChanged();
virtual void setGeometry( const TQRect &newGeometry, bool force );
struct PixmapStruct {
struct PixmapClass {
TQString fullpath;
TQPixmap pixmap;
TQPixmap readyPixmap;
TQColor tint;
float alpha; //TODO added: not in greeter.dtd
bool present;
} normal, active, prelight;
} pixmap;
private:
// Method to load the pixmap path given by the theme
TQString fullPath( const TQString &fileName );
void renderSvg( PixmapStruct::PixmapClass *pClass, const TQRect &area );
void loadPixmap( PixmapStruct::PixmapClass *pClass );
};
#endif