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274 lines
8.7 KiB
274 lines
8.7 KiB
/*
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* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
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* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
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* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
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* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TDMITEM_H
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#define TDMITEM_H
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#include <tqobject.h>
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#include <tqvaluelist.h>
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#include <tqrect.h>
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#include <tqdom.h>
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class KdmItem;
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class KdmLayoutBox;
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class KdmLayoutFixed;
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class TQPainter;
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class TQLayoutItem;
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/** class KdmItem
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* @short Base class for every tdmthemes' element.
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*
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* This class provides methods for arranging it and its children to the
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* screen (see note below), painting the whole area or a sub-region using
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* an opened painter, handling mouse events or events in general dispatching
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* them to children and sending some signals to the root (for example on
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* mouse click).
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*
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* KdmItem sits in a hierarchical top to bottom tree with signals that
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* traverse the tree back from leafs (or inner nodes) to the root.
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*
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* To implement a KdmItem only a few virtual protected methods must be
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* reimplemented, other virtual functions are there for convenience only -
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* the default implementation should satisfy your needs.
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*/
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/**
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* A note on layouting - how does it work?
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* - setgeometry is called by parent (passing the new geometry)
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* - item changes its geometry
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* - if item embeds a widget, reposition it too
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* - call children's box manager. box->update( my geom )
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* - sum up the whole space taken by children (via *hint calls) if
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* needed for box width / height computation. note that the computed
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* geometry should be equal or similar to parent's geometry.
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* - pad the rectangle bounding box' contents
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* - for every child
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* - if vertical
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* ( use a top-to-bottom insertion, spacing insertion lines by
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* children's individual height )
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* - set up a zero height Parent (placed at the insertion line's
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* position) and get Geom = child->placementHint( p )
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* - set up child's Size using Parent's width and Geom's height.
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* - call to child->setGeometry( Parent.topLeft, Size )
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* - if horizontal
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* - flows like the vertical one but uses a left-to-right insertion
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* and insertion entry points are vertical lines
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* - call to children's fix manager. fixed->update( my geom )
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* - for every child
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* - S = get child's geometry hint (and we'll give item the whole
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* space it needs, without constraints)
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* - call to child->setGeometry( S )
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* - TODO: send a selective redraw signal also merging children's areas
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*/
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class KdmItem : public TQObject {
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Q_OBJECT
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friend class KdmThemer;
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public:
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/**
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* Item constructor and destructor
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*/
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KdmItem( KdmItem *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 );
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KdmItem( TQWidget *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 ); // for the root
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virtual ~KdmItem();
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/**
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* Fixup the geometry of an item and its children (even if fixed
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* or boxed ones). Note that this will generate repaint signals
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* when needed. The default implementation should fit all needs.
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*/
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virtual void setGeometry( const TQRect &newGeometry, bool force );
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/**
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* Paint the item and its children using the given painter.
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* This is the compositing core function. It buffers paint operations
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* to speed up rendering of dynamic objects.
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*/
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void paint( TQPainter *painter, const TQRect &boundaries );
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/**
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* Update representation of contents and repaint.
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*/
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virtual void update();
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/**
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* Handle mouse motion and dispatch events to children. This
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* leads to items prelighting, activation() on click and more..
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*/
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void mouseEvent( int x, int y, bool pressed = false, bool released = false );
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/**
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* Similar to sizeHint(..), this returns the area of the item
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* given the @p parentGeometry. The default implementation
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* takes into account geometric constraints and layoutings.
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* @param parentGeometry the geometry of the caller item or a
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* null rect if the geometry of the parent is not yet defined.
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*/
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virtual TQRect placementHint( const TQRect &parentGeometry );
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/**
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* Create the box layout manager; next children will be
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* managed by the box layouter
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*/
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void setBoxLayout( const TQDomNode &node = TQDomNode() );
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/**
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* Create the fixed layout manager; next children will be
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* in fixed position relative to this item
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*/
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void setFixedLayout( const TQDomNode &node = TQDomNode() );
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TQString type() const { return itemType; }
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void setType( const TQString &t ) { itemType = t; }
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void setBaseDir( const TQString &bd ) { basedir = bd; }
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TQString baseDir() const
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{
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if (basedir.isEmpty() && parent())
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return static_cast<KdmItem *>( parent()->tqt_cast( "KdmItem" ) )->baseDir();
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return basedir;
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}
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KdmItem *findNode( const TQString &id ) const;
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KdmItem *findNodeByType( const TQString &type ) const;
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virtual void setWidget( TQWidget *widget );
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TQWidget *widget() const { return myWidget; }
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virtual void setLayoutItem( TQLayoutItem *item );
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virtual void hide( bool force = false );
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virtual void show( bool force = false );
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bool isHidden() const { return isShown != Shown; }
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bool isExplicitlyHidden() const { return isShown == ExplicitlyHidden; }
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TQRect rect() const { return area; }
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TQWidget *parentWidget() const;
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TQString getId() const { return id; }
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signals:
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void needUpdate( int x, int y, int w, int h );
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void activated( const TQString &id );
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protected slots:
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void widgetGone();
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void layoutItemGone();
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protected:
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/**
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* Returns the optimal/minimal size for this item.
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* This should be reimplemented in items like label and pixmap.
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* @return (-1,-1) if no size can be determined (so it should
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* default to parent's size).
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*/
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virtual TQSize sizeHint();
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/**
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* Low level graphical function to paint the item.
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* All items must reimplement this function to draw themeselves
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* (or a part of) into the @p image keeping inside the @p rect .
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* Try to do this as fast as possible.
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* @param painter the painter to draw the item with
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* @param region the part of the the image to render
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*/
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virtual void drawContents( TQPainter *painter, const TQRect ®ion ) = 0;
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/**
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* Called when item changes its 'state' variable. This must
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* handle item's repaint.
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*/
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virtual void statusChanged();
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/**
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* emits needUpdate( int, int, int, int ) with the full widget area.
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*/
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void needUpdate();
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// This enum identifies in which state the item is
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enum ItemState { Snormal, Sactive, Sprelight } state;
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static KdmItem *currentActive;
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// This struct can be filled in by derived items
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struct {
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bool incrementalPaint;
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} properties;
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// This is the placement of the item
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TQRect area;
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// This struct is filled in by KdmItem base class
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enum DataType { DTnone, DTpixel, DTnpixel, DTpercent, DTbox };
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struct {
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enum DataType xType, yType, wType, hType;
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int x;
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int y;
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int width;
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int height;
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TQString anchor;
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} pos;
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/* For internal use ONLY
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* Add a child item. This function is called automatically
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* when constructing an @p item with this as the parent.
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*/
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void addChildItem( KdmItem *item );
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/* For internal use ONLY
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* Parse type and value of an attribute (pos tag), a font or a
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* color.
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*/
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void parseAttribute( const TQString &, int &, enum DataType & );
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void parseFont( const TQString &, TQFont & );
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void parseColor( const TQString &, TQColor & );
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void inheritFromButton( KdmItem *button );
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void init( const TQDomNode &node = TQDomNode(), const char *name = 0 );
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TQString itemType, id;
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TQValueList<KdmItem *> m_children;
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int m_backgroundModifier;
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// Layouting related variables
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enum { MNone = 0, MFixed = 1, MBox = 2 } currentManager;
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KdmLayoutBox *boxManager;
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KdmLayoutFixed *fixedManager;
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// Compositing related variables
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TQImage *image;
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// defines the directory the theme is in (may be present in the parent)
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TQString basedir;
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TQWidget *myWidget;
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TQLayoutItem *myLayoutItem;
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enum { InitialHidden, ExplicitlyHidden, Shown } isShown;
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KdmItem *buttonParent;
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};
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#endif
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