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118 lines
3.6 KiB
118 lines
3.6 KiB
/* This file is proposed to be part of the KDE base.
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* Copyright (C) 2003 Laur Ivan <laurivan@eircom.net>
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*
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* Many thanks to:
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* - Bernardo Hung <deciare@gta.igs.net> for the enhanced shadow
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* algorithm (currently used)
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* - Tim Jansen <tim@tjansen.de> for the API updates and fixes.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License version 2 as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __FX_DATA_DESKTOP
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#define __FX_DATA_DESKTOP
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#include <tqcolor.h>
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#include <kstandarddirs.h>
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#include <kconfig.h>
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#include <kshadowsettings.h>
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#define FX_GROUP "FX"
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#define ALGO_KEY "Shadow.Algorithm"
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#define MULT_KEY "Shadow.MultiplicationFactor"
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#define OPAC_KEY "Shadow.MaxOpacity"
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#define OFSX_KEY "Shadow.OffsetX"
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#define OFSY_KEY "Shadow.OffsetY"
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#define THIK_KEY "Shadow.Thickness"
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#define SELT_KEY "Shadow.SelectionType"
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/**
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* This implementation of FxData will read a the default configuration
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* file. The values used for shadow are frouped under "FX".
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*
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* The values are:
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* Shadow.Algorithm: the algorithm used for making the sahdow
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* Shadow.Scale the normailsation factor for veraging the sum
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* Shadow.MaxOpacity the maximum allowable opacity (255 = 100%opaque)
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* Shadow.OffsetX the X-coordinate offset (0 centered)
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* Shadow.OffsetY the Y-coordinate offset (0 centered)
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* Shadow.Thickness the shadow thickness (usually 3-5 px)
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* Shadow.SelectionType the selection type - inverse video or use
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* the selection colours.
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*
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* 06-Feb-03: Added simple UID algorithm
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*
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*/
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class KDesktopShadowSettings : public KShadowSettings
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{
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public:
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/**
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* Constructor
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* @param cfg the configuration file
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*/
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KDesktopShadowSettings(KConfig *cfg = NULL);
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virtual ~KDesktopShadowSettings();
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/**
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* Sets a specific configuration file after the object's creation
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* @param config new configuration object
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*/
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void setConfig(KConfig *);
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/**
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* Returns the text color as definied in the configuraiton
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* @return the text color as definied in the configuraiton
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*/
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TQColor &textColor(){ return m_textColor; };
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/**
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* Returns the shadow color as definied in the configuraiton
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* @return the shadow color as definied in the configuraiton
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*/
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TQColor &bgColor() { return m_bgColor; };
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/**
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* Returns true if the shadow engine is enabled.
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* @return true if the shadow engine is enabled.
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*/
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bool isEnabled() { return m_isEnabled; };
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/**
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* Returns an UID for shadow rebuilding purposes
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* @return an UID for shadow rebuilding purposes
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*/
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unsigned long UID();
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/**
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* (Re)sets an UID for shadow rebuilding purposes
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* @param the new UID (if 0/default, increments the stored UID)
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*/
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void setUID(unsigned long val = 0L);
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private:
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KConfig *config;
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TQColor m_textColor;
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TQColor m_bgColor;
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bool m_isEnabled;
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// uid of the object. Use this to determine the oportunity of a new
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// rebuild.
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unsigned long _UID;
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};
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#endif
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