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=begin
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This is a ruby version of Jim Bublitz's pytde program, translated by Richard Dale
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=end
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=begin
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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=end
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require 'Korundum'
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=begin
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Most Korundum applications will need a main window - the is the top
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level widget (the parent for all other widgets). KDE::MainWindow has
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more functionality than shown here (see more complex templates).
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It has the ability to create the other major parts of the user
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interface - the main view, menus, toolbars, etc.
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Usually you provide a subclass of KDE::MainWindow, construct menus
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and toolbars in the subclass' initialize method, and provide
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slots for menu/toolbar actions in separate methods.
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=end
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class MainWin < KDE::MainWindow
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def initialize(*args)
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super
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end
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end
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#-------------------- main ------------------------------------------------
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# set up some basic information about the program in
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# a KDE::AboutData object - this affects the application's
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# title bar caption and makes it easy to set up a
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# Help | About dialog box for your app
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description = "A basic application template"
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version = "1.0"
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aboutData = KDE::AboutData.new("", "",
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version, description, KDE::AboutData::License_GPL,
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"(C) 2003 whoever the author is")
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# you can add the names of the app's authors here
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aboutData.addAuthor("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor("author2", "they did something else", "another@email.address")
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# Pass the command line arguments and aboutData to
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# KDE::CmdLineArgs - this is where KDE will look for
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# this information. The KDE::Application constructor
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# used below *requires* the args are processed
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# *before* KDE::Application is instantiated. There
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# is an alternate constructor that takes ARGV
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# as an argument (see minimal.rb)
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# Note that instead of argc/argv, this constructor
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# only takes a single argument - ARGV - which
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# is a Ruby list
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KDE::CmdLineArgs.init(ARGV, aboutData)
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# Set up the command line options (switches) you
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# want your app to be able to process (you could
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# use Ruby's getopt module instead, but it works
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# a little differently)
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# Note that the argument for this method is a list
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# of three element lists
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KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]])
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# instantiate KDE::Application - no other QObject
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# or QWidget based classes can be instantiated
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# until there is a KApplication instance
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app = KDE::Application.new()
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# instantiate the subclass of KMainWindow
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mainWindow = MainWin.new(nil, "main window")
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# create the display
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mainWindow.show
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# run KDE::Application's event loop until the
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# program exits
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app.exec
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