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#ifndef KJSEMBED_QCanvasSprite_H
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#define KJSEMBED_QCanvasSprite_H
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#include <kjs/interpreter.h>
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#include <kjs/object.h>
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#include <kjsembed/jsobjectproxy_imp.h>
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class TQCanvasSprite;
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/**
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* Namespace containing the KJSEmbed library.
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*/
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namespace KJSEmbed {
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/**
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* Wrapper class for TQCanvasSprite methods.
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*
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* @author Richard Moore, rich@kde.org
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*/
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class QCanvasSpriteImp : public JSProxyImp
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{
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public:
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/** Enumerates the constructors supported by this class. */
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enum Constructors {
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Constructor_QCanvasSprite_1,
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LastConstuctor = -1
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};
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/** Enumerates the methods supported by this class. */
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enum Methods {
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Method_setSequence_2,
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Method_move_4,
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Method_move_5,
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Method_setFrame_6,
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Method_setFrameAnimation_7,
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Method_frame_8,
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Method_frameCount_9,
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Method_rtti_10,
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Method_collidesWith_11,
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Method_boundingRect_12,
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Method_width_13,
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Method_height_14,
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Method_leftEdge_15,
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Method_topEdge_16,
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Method_rightEdge_17,
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Method_bottomEdge_18,
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Method_leftEdge_19,
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Method_topEdge_20,
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Method_rightEdge_21,
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Method_bottomEdge_22,
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Method_image_23,
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Method_imageAdvanced_24,
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Method_image_25,
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Method_advance_26,
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Method_draw_27,
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Method_Last = -1
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};
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QCanvasSpriteImp( KJS::ExecState *exec, int id, bool constructor=false );
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~QCanvasSpriteImp();
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/**
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* Adds the static bindings for this class to the specified Object. The
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* static bindings are the static methods and the enums of this class.
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*/
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static void addStaticBindings( KJS::ExecState *exec, KJS::Object &object );
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/**
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* Adds the bindings for this class to the specified Object. The bindings
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* added are the instance methods of this class.
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*/
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static void addBindings( KJS::ExecState *exec, KJS::Object &object );
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static TQCanvasSprite *toQCanvasSprite( KJS::Object &object );
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//
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// Constructors implemented by this class.
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//
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KJS::Object QCanvasSprite_1( KJS::ExecState *exec, const KJS::List &args );
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//
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// Methods implemented by this class.
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//
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KJS::Value setSequence_2( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value move_4( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value move_5( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value setFrame_6( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value setFrameAnimation_7( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value frame_8( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value frameCount_9( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value rtti_10( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value collidesWith_11( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value boundingRect_12( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value width_13( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value height_14( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value leftEdge_15( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value topEdge_16( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value rightEdge_17( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value bottomEdge_18( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value leftEdge_19( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value topEdge_20( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value rightEdge_21( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value bottomEdge_22( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value image_23( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value imageAdvanced_24( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value image_25( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value advance_26( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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KJS::Value draw_27( KJS::ExecState *exec, KJS::Object &obj, const KJS::List &args );
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//
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// JS binding code.
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//
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/** Returns true iff this object implements the construct function. */
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virtual bool implementsConstruct() const { return cons; }
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/** Invokes the construct function. */
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virtual KJS::Object construct( KJS::ExecState *exec, const KJS::List &args );
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/** Returns true iff this object implements the call function. */
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virtual bool implementsCall() const { return !cons; }
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/** Invokes the call function. */
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virtual KJS::Value call( KJS::ExecState *exec, KJS::Object &self, const KJS::List &args );
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private:
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TQCanvasSprite *instance; // Temp
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int id;
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bool cons;
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};
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} // namespace KJSEmbed
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#endif // KJSEMBED_QCanvasSprite_H
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// Local Variables:
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// c-basic-offset: 4
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// End:
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