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=begin
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This template constructs an application with menus, toolbar and statusbar.
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It uses an XML file(menuapp3ui.rc) to specify the menu layout; all menu
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items have a corresponding action defined, but no menus are created
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explicitly in code. This app has the same menu layout as menuapp2.py
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=end
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=begin
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Copyright 2003 Jim Bublitz
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Terms and Conditions
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Except as contained in this notice, the name of the copyright holder shall
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not be used in advertising or otherwise to promote the sale, use or other
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dealings in this Software without prior written authorization from the
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copyright holder.
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=end
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require 'Korundum'
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class MainWin < KDE::MainWindow
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STATUSBAR_LEFT = 1
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STATUSBAR_MIDDLE = 2
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STATUSBAR_RIGHT = 3
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slots 'slotNew()', 'slotOpen()', 'slotSave()', 'slotSaveAs()', 'slotPrint()', 'slotQuit()', 'slotUndo()',
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'slotRedo()', 'slotCut()', 'slotCopy()', 'slotPaste()', 'slotFind()', 'slotFindNext()', 'slotReplace()',
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'slotSpecial()'
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def initialize(*args)
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super
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# Create actions that correspond to those in the XML file
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initActions()
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# Parse the default XML file (<appName>ui.rc> and create
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# the menus and toolbar. This single line (and the XML
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# file it reads) replace initMenus and initToolBar from
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# menuapp2.rb. Otherwise, the menuapp2 and menuapp3
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# are identical 'createGUI' expects to find 'menuapp3ui.rc'
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# either in the directory menuapp3.rb is run from, or
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# in $TDEDIR/apps/menuapp3/
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createGUI()
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# Create the status bar
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initStatusBar()
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# Disable a couple of menu items using their actions
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@saveAction.setEnabled(false)
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@saveAsAction.setEnabled(false)
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end
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def initActions()
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# Most of the functions selectable by menu are "standard"
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# actions (open a file, cut, paste, etc) - you customize
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# how they behave in your code, but menu, toolbar, and
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# accelerator settings are the same across all programs.
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# Standard actions also have tooltips already assigned
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# To create most of the actions below, KDE::StdAction is
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# is used, since it takes care of everything with
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# a single line of code.
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# The standard actions only need to specify the slot
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# where the code for the action is located
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# Because the XMLGUI mechanism parses $TDEDIR/config/ui/ui_standards.rc
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# before parsing and merging menuapp3ui.rc, it actually isn't
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# necessary to list KDE::StdAction actions in menuapp3.rc. THE XMLGUI
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# code will create menu/toolbar items and place them *automatically*
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# if you defined the KDE::StdActions as below. In fact, you can't override
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# this behavior using KDE::StdActions - if you want menus to be "non-standard"
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# TDE menus (eg 'Cut' in the 'File' menu), you'll need to create your
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# actions from KDE::Action instead of KDE::StdAction. Obviously it makes more
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# sense to use the mechanism provided to produce consistent menus and
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# toolbars. You can "unplug" items if, for example, you don't want them
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# in the toolBar.
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# "File" menu items
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@newAction = KDE::StdAction.openNew(self, SLOT("slotNew()"), actionCollection())
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@openAction = KDE::StdAction.open(self, SLOT("slotOpen()"), actionCollection())
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@saveAction = KDE::StdAction.save(self, SLOT("slotSave()"), actionCollection())
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@saveAsAction = KDE::StdAction.saveAs(self, SLOT("slotSaveAs()"), actionCollection())
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@printAction = KDE::StdAction.print(self, SLOT("slotPrint()"), actionCollection())
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@quitAction = KDE::StdAction.quit(self, SLOT("slotQuit()"), actionCollection())
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# "Edit" menu items
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@undoAction = KDE::StdAction.undo(self, SLOT("slotUndo()"), actionCollection())
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@redoAction = KDE::StdAction.redo(self, SLOT("slotRedo()"), actionCollection())
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@cutAction = KDE::StdAction.cut(self, SLOT("slotCut()"), actionCollection())
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@copyAction = KDE::StdAction.copy(self, SLOT("slotCopy()"), actionCollection())
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@pasteAction = KDE::StdAction.paste(self, SLOT("slotPaste()"), actionCollection())
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@findAction = KDE::StdAction.find(self, SLOT("slotFind()"), actionCollection())
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@findNextAction = KDE::StdAction.findNext(self, SLOT("slotFindNext()"), actionCollection())
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@replaceAction = KDE::StdAction.replace(self, SLOT("slotReplace()"), actionCollection())
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# For ANYTHING constructed from KDE::Action or its descendants (KDE::ActionMenu, KDE::ActionSeparator,
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# KDE::FontAction, etc) you MUST provide the actionCollection () parent and an object
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# name ("specialActionName") or the XMLGUI mechanism will not be able to locate the
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# action. XMLGUI finds the action via its member name value, NOT via its variable name.
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@specialAction = KDE::Action.new(i18n("Special"), KDE::Shortcut.new(0), self, SLOT('slotSpecial()'), actionCollection(), "specialActionName")
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end
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def initStatusBar()
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statusBar().insertItem("", STATUSBAR_LEFT, 1000, true)
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statusBar().insertItem("", STATUSBAR_MIDDLE, 1000, true)
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statusBar().insertItem("", STATUSBAR_RIGHT, 1000, true)
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end
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#-------------------- slots -----------------------------------------------
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def slotNew(id = -1)
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notImpl("New")
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end
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def slotOpen(id = -1)
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notImpl("Open")
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end
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def slotSave(id = -1)
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notImpl("Save")
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end
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def slotSaveAs()
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notImpl("Save As")
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end
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def slotPrint()
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notImpl("Print")
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end
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def slotQuit()
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notImpl("Quit")
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end
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def slotUndo()
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notImpl("Undo")
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end
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def slotRedo()
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notImpl("Redo")
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end
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def slotCut(id = -1)
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notImpl("Cut")
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end
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def slotCopy(id = -1)
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notImpl("Copy")
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end
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def slotPaste(id = -1)
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notImpl("Paste")
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end
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def slotFind()
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notImpl("Find")
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end
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def slotFindNext()
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notImpl("Find Next")
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end
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def slotReplace()
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notImpl("Replace")
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end
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def notImpl(item = "Feature")
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statusBar().changeItem("#{item} not implemented", STATUSBAR_LEFT)
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KDE::MessageBox.error(self, "#{item} not implemented", "Not Implemented")
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statusBar().changeItem("", STATUSBAR_LEFT)
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end
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end
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#-------------------- main ------------------------------------------------
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description = "A basic application template"
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version = "1.0"
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# To use the XMLGUI mechanism, you MUST provide an appName
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# (the first argument to KDE::AboutData below) - the XML spec
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# for the interface will be in <appName>ui.rc (don't forget
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# the "ui" suffix to the application name)
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aboutData = KDE::AboutData.new("menuapp3", "",
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version, description, KDE::AboutData::License_GPL,
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"(C) 2003 whoever the author is")
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aboutData.addAuthor("author1", "whatever they did", "email@somedomain")
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aboutData.addAuthor("author2", "they did something else", "another@email.address")
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KDE::CmdLineArgs.init(ARGV, aboutData)
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KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]])
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app = KDE::Application.new()
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mainWindow = MainWin.new(nil, "main window")
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mainWindow.show
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app.exec
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