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209 lines
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209 lines
10 KiB
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<style type="text/css">
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h1 {
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</style>
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</head>
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<body>
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<h1> KJSEmbed</h1>
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<h3>Introduction</h3>
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<p>KJSEmbed is a library for embedding the KJS Javascript (ECMAScript) interpreter
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in KDE applications. It provides developers with an easy way to allow users
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to extend application, and can even be used with applications that have not
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been designed with this in mind thanks to a KParts plugin. In addition, KJSEmbed
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provides a command line tool for running scripts so users can easily create
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simple applications of their own in Javascript. KJSEmbed scripts are surprisingly
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powerful because they access the properties and slots of TQObjects, and can even
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load widgets and dialogs created with Qt's graphical dialog editor.</p>
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<h3>Features</h3>
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<p>To give you an idea of what KJSEmbed provides, here is a brief summary of the
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more interesting features:</p>
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<ul>
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<li>KParts plugin for extending existing KDE applications with scripts. </li>
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<li>KPart for embedding Javascript in your own applications.</li>
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<li>Console dialog that can be used to execute Javascript interactively.</li>
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<li>Command line tool for running scripts (this can even operate without an
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X server if you don't need to display a GUI).</li>
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<li>Define new TDEActions using XML.</li>
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<li>Scripts can access the properties and slots of TQObjects as if they were
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normal Javascript properties and methods.</li>
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<li>Scripts can load dialogs and widgets created with Qt Designer.</li>
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<li>Scripts can create instances of anu TQWidget subclass supported by TQWidgetFactory.</li>
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<li>Making your own TQObjects/TQWidgets available for scripting is one-liner.</li>
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<li>Scripts can traverse the widget tree, so your entire application can be
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made scriptable without explicitly binding every object.</li>
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</ul>
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<h3>First Steps - The Console Dialog</h3>
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<p>The quickest way to see what KJSEmbed can do is with kjscmd, a tool for running
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scripts from the command line. To begin, we'll run kjscmd without any parameters
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which brings up the KJSEmbed console dialog. The console provides an easy way
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to run short (one line) scripts, as you can see in figure 1 the scripts have
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full access to the core Javascript language, and to standard objects such as
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Math. In addition to the standard Javascript operations, this screenshot also
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demonstrates the global function print() provided by KJSEmbed.</p>
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<pre>
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-- Enter a JS expression and press enter --
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kjs> 10+20
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30
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kjs> print(&quot;Hello World!&quot;)
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Hello World!
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undefined
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kjs> Math.sin(0)
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0
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kjs> Math.cos(0)
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1
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</pre>
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<p class="imgcaption">Figure 1: The KJSEmbed Console Dialog</p>
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<p>Things get more interesting when you realise that we also have access to the
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widgets that make up the dialog, as you can in figure 2:</p>
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<pre>
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kjs> console
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JSConsoleWidget (KJSEmbed::JSConsoleWidget)
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kjs> console.childCount()
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4
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kjs> console.childAt(1)
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CmdEdit (TQComboBox)
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kjs> console.childAt(2)
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RunButton (TQPushButton)
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kjs> console.child(&quot;RunButton&quot;)
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RunButton (TQPushButton)
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kjs> console.child(&quot;RunButton&quot;).text = &quot;Go!&quot;
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Go!
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kjs> console.caption = &quot;Different Title&quot;
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Different Title
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kjs&gt; console.child(&quot;Title&quot;).hide()
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undefined
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</pre>
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<p class="imgcaption">Figure 2: Modifying the Console Dialog</p>
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<p>As you can see, the console dialog has been made available to scripts as the
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global variable 'console'. We can access the child widgets that make up the
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dialog either by index using the childCount() and childAt() methods, or by name
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using the child() method. As well as being able to see the widgets, we can modify
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them by setting properties - in this example, we modify the caption property
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of the widget 'console' (changing the window title) and the text property of
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the widget 'RunButton' (changing the label it displays). For the sake of completeness,
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the final command illustrates the other way of modifying widgets available to
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us - it calls hide() slot of the widget 'Title' (what this does is left as an
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exercise for the reader).</p>
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<h3>Displaying A Grep Dialog</h3>
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<p>Now that we've seen how to use kjscmd interactively, lets take a look at a
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more complex example that displays a dialog for running grep. The complete script
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is shown in listing 1 and as you'll see, is very simple. Loading and displaying
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the dialog takes only two lines of code because KJSEmbed provides a built-in
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Factory object that supports Designer files, most of the work is getting the
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values out of the dialog and building the command line.</p>
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<pre>
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// Create and show the dialog
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var dlg = Factory.loadui('grepdlg.ui');
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dlg.exec();
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// Extract the parameters
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var search = dlg.child('search_edit').text;
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var files = dlg.child('files_edit').text;
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var matchcase = dlg.child('case_check').checked;
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var invert = dlg.child('invert_check').checked;
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// Build the command line
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var options;
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if ( matchcase ) {
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options = '-i';
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}
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if ( invert ) {
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options += ' -v';
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}
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cmd = 'grep '+options+&quot;'&quot;+search+&quot;' &quot;+files;
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// Print the command line
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print( cmd );
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</pre>
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<p class="precaption">Listing 1: A Script That Displays the Grep Dialog</p>
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<p>In order to find out what the user asked us to search for we need to extract
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the contents of the various fields in our dialog. We know that the field for
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entering the text to be searched for is a TQLineEdit called 'search_edit', so
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we can use the child() method to get hold of it (this method searches through
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the children of an object until it finds one with a matching name). Once we've
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found the right object getting hold of the text is easy because all TQLineEdits
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make their contents available as a property called 'text'. The code that gets
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the value of the check boxes is almost identical, except that these are TQCheckBoxes
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so it's the 'checked' property we're interested in.</p>
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<p align="center"><img src="grepdlg.png" alt="Grep Dialog Screenshot" width="327" height="241"></p>
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<p class="imgcaption">Figure 3: The Grep Dialog</p>
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<p>When this script is run you'll see a dialog like the one shown in figure 3.</p>
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<h3>Extending Applications with Javascript Plugins</h3>
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<p>As its name implies KJSEmbed is not just a tool for writing standalone Javascript
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tools, it also provides facilities for extending existing applications, these
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facilities being with a KParts plugin for running scripts. The next example
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uses the plugin to add a simple HTML-to-text action to Kate, the standard KDE
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editor. </p>
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<pre>
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function html2text( html )
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{
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var text = html.replace( /&lt;[^&gt;]*&gt;/g, '' );
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text = text.replace( /&amp;quot;/g, '&quot;' );
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text = text.replace( /&amp;lt;/g, '&lt;' );
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text = text.replace( /&amp;amp;/g, '&amp;' );
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return text;
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}
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function text2html( text )
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{
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var html = text.replace( /&amp;/g,&quot;&amp;amp;&quot;);
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html = html.replace( /&quot;/g,&quot;&amp;quot;&quot;);
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html = html.replace( /&lt;/g,&quot;&amp;lt;&quot;);
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return html;
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}
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</pre>
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<p>The details...</p>
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<pre>&lt;!DOCTYPE actionset&gt;<br>&lt;actionset&gt;<br>&lt;header&gt;<br> &lt;name&gt;html2text_actions&lt;/name&gt;<br> &lt;label&gt;HTML To Text Actions&lt;/label&gt;<br> &lt;script type=&quot;js&quot; src=&quot;html2text_plugin.js&quot;&gt;&lt;/script&gt;<br>&lt;/header&gt;<br>&lt;action&gt;<br> &lt;name&gt;html_to_text&lt;/name&gt;<br> &lt;type&gt;TDEAction&lt;/type&gt;<br> &lt;icons&gt;text&lt;/icons&gt;<br> &lt;label&gt;&lt;text&gt;Convert HTML To Text&lt;/text&gt;&lt;/label&gt;<br> &lt;statustext&gt;Converts the selected text from HTML to text.&lt;/statustext&gt;<br> &lt;script type=&quot;js&quot;&gt;kpart.selectedText = html2text( kpart.selectedText )&lt;/script&gt;<br>&lt;/action&gt;<br>&lt;action&gt;<br> &lt;name&gt;text_to_html&lt;/name&gt;<br> &lt;type&gt;TDEAction&lt;/type&gt;<br> &lt;icons&gt;html&lt;/icons&gt;<br> &lt;label&gt;&lt;text&gt;Quote For HTML&lt;/text&gt;&lt;/label&gt;<br> &lt;statustext&gt;Quotes the selected text for inclusion in an HTML document.&lt;/statustext&gt;<br> &lt;script type=&quot;js&quot;&gt;kpart.selectedText = text2html( kpart.selectedText )&lt;/script&gt;<br>&lt;/action&gt;<br>&lt;/actionset&gt;<br></pre>
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<p><br>
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The xmlgui:</p>
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<pre>
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&lt;!DOCTYPE kpartgui&gt;<br>&lt;kpartplugin name=&quot;html2text_plugin&quot; library=&quot;libkjsembedplugin&quot;&gt;<br>&lt;MenuBar&gt;<br> &lt;Menu name=&quot;tools&quot;&gt;&lt;Text&gt;&amp;amp;Tools&lt;/Text&gt;<br> &lt;Action name=&quot;html_to_text&quot;/&gt;<br> &lt;Action name=&quot;text_to_html&quot;/&gt;<br> &lt;Action name=&quot;jsconsole&quot;/&gt;<br> &lt;/Menu&gt;<br>&lt;/MenuBar&gt;<br>&lt;/kpartplugin&gt;<br> </pre>
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<h3>Missing</h3>
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<ul>
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<li>XMLActions</li>
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<li>Plugin</li>
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<li>MainWindow</li>
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</ul>
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<h3>References</h3>
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<dl>
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<dt><a href="http://www.mozilla.org/js/language/">http://www.mozilla.org/js/language/</a></dt>
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<dd>Javascript (ECMAScript) language information.</dd>
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</dl>
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<h3>To Do</h3>
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<ul>
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<li>Replace figures 1 and 2 with images</li>
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<li></li>
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</ul>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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</body>
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</html>
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