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tdebindings/kjsembed/docs/examples/invaders/invaders.js

283 lines
5.6 KiB

#!/usr/bin/env kjscmd
/* Classic space invaders.
By Ian Reinhart Geiser
Based off of the Web based JS by Sam Dodge (nancied@mac.com)
*/
var patno = 1;
var cr = "\r\n";
var spcf1 = "";
var spcf2 = "";
var spcf3 = "";
var hitflag = 0;
var score = 0;
var selec = 0;
var rsmiss = "";
var timer = new TQTimer(this);
timer.connect(timer, "timeout()", this, "doTurn");
var win = new TDEMainWindow(this);
var box = new TQVBox(win);
var view = new TQLabel(box);
//view.setMouseTracking(true);
view.font = "courier,12,-1,5,75,0,0,0,0,0"
view.paletteBackgroundColor = "black";
view.paletteForegroundColor = "green";
win.setCentralWidget(box);
win.show();
restarter();
view.focusPolicy = 1;
view.setFocus();
view.mousePressEvent = function(ev)
{
fire();
}
view.keyPressEvent = function(ev)
{
if (ev.key == 4116)
gormax();
if (ev.key == 4114)
golmax();
if (ev.key == 32)
fire();
}
application.exec();
function gameBoard(arn)
{
this.length = arn;
for (var ar1 = 0; ar1 <= arn; ar1++) {
this[ar1] = 1;
}
return this;
}
function init()
{
blankx = new gameBoard(63);
for (var makeblank = 0; makeblank < 63; makeblank++) {
blankx[makeblank] = "";
for (var addBlank = 0; addBlank < makeblank; addBlank++) {
blankx[makeblank] = blankx[makeblank] + " ";
}
}
faker = new gameBoard(24);
face = new gameBoard(2);
face[1] = " <OvO> ";
face[2] = " <oVo> ";
mestotal = new gameBoard(4);
doTurn();
}
function restarter()
{
inplay = 0;
blankno = 0;
totalblank = "";
lr = 1;
lowerlf = "";
downlf = "";
downno = 0;
missilex = 99;
missiley = 99;
mychrx = 1;
myblank = "";
mymove = 0;
selec = 1;
starter();
}
function starter()
{
view.text = cr + cr + cr + cr + cr + cr + cr + cr + cr + cr
+ " Control the ship and stop the enemy invasion!" + cr +
cr + cr + " Click to begin!";
selec = 1;
}
function goleft()
{
mymove = 0;
mychrx = mychrx - 1;
if (mychrx <= 0) {
mychrx = 1;
}
}
function goright()
{
mymove = mychrx = mychrx + 1;
if (mychrx >= 56) {
mychrx = 55;
}
}
function golmax()
{
if (inplay == 1) {
mymove = -1;
}
}
function gormax()
{
if (inplay == 1) {
mymove = 1;
}
}
function fire()
{
if (inplay == 0) {
if (selec == 1) {
selec = 9;
inplay = 1;
init();
}
} else {
if (missiley == 99) {
missiley = 18;
missilex = mychrx + 3;
}
}
}
function gameover()
{
score = 0;
for (var enerme = 1; enerme < 25; enerme++) {
if (faker[enerme] == 1) {
score = score + 1;
}
}
if (score == 0) {
view.text = cr + cr + cr + cr + cr + cr + cr + cr
+ " Congratulations!" + cr + cr
+ " YOU STOPPED THE ENEMY STQUAD!!";
} else {
view.text = cr + cr + cr + cr + cr + cr + cr + cr
+ " GAME OVER" + cr + cr
+ " " + score + " INVADERS GOT THROUGH";
}
inplay = 0;
}
function doTurn()
{
if (missiley != 99) {
missiley = missiley - 1;
}
if (missiley < 0) {
missiley = 99;
}
mychrx = mychrx + mymove;
if (mychrx <= 0) {
mychrx = 1;
}
if (mychrx >= 56) {
mychrx = 55;
}
blankno = blankno + lr;
totalblank = blankx[blankno];
if (blankno >= 20) {
lr = -1;
downno = downno + 1;
blankno = 20;
}
if (blankno <= 0) {
lr = 1;
downno = downno + 1;
blankno = 0;
}
if (downno >= 12) {
gameover();
}
downlf = "";
for (var upperspc = 0; upperspc < downno; upperspc++) {
if (missiley == upperspc) {
downlf = downlf + blankx[missilex] + "^" + cr;
} else {
downlf = downlf + cr;
}
}
if (inplay == 1) {
patno = patno + 1;
if (patno >= 3) {
patno = 1;
}
for (var addline = 1; addline < 5; addline++) {
mestotal[addline] = totalblank;
rsmiss = "";
if (missiley == (downno + addline * 2 - 2)) {
if (blankno <= missilex) {
hitflag = parseInt((missilex - blankno) / 7, 10);
if (hitflag < 6) {
if ((missilex - blankno - (hitflag * 7)) >= 1) {
if ((missilex - blankno - (hitflag * 7)) <= 5) {
if (faker[(addline * 6) + hitflag - 5] ==
1) {
faker[(addline * 6) + hitflag - 5] = 0;
missiley = 99;
}
}
}
} else {
if (missilex > (blankno + 42)) {
rsmiss = blankx[missilex - blankno - 42] + "^";
}
}
} else {
mestotal[addline] = blankx[missilex] + "^";
if (missilex < (blankno - 1)) {
mestotal[addline] =
mestotal[addline] + blankx[blankno - 1 -
missilex];
}
}
}
for (var addfaker = 1; addfaker < 7; addfaker++) {
if (faker[(addline * 6) + addfaker - 6] == 1) {
mestotal[addline] = mestotal[addline] + face[patno];
} else {
mestotal[addline] = mestotal[addline] + " ";
}
}
mestotal[addline] = mestotal[addline] + rsmiss;
}
spcf1 = cr;
spcf2 = cr;
spcf3 = cr;
if (missiley == (downno + 1)) {
spcf1 = blankx[missilex] + "^" + cr;
}
if (missiley == (downno + 3)) {
spcf2 = blankx[missilex] + "^" + cr;
}
if (missiley == (downno + 5)) {
spcf3 = blankx[missilex] + "^" + cr;
}
lowerlf = "";
for (var lowerspc = 0; lowerspc < (11 - downno); lowerspc++) {
if (missiley == (downno + 7 + lowerspc)) {
lowerlf = lowerlf + blankx[missilex] + "^" + cr;
} else {
lowerlf = lowerlf + cr;
}
}
myblank = blankx[mychrx];
view.text = downlf + mestotal[1] + cr + spcf1
+ mestotal[2] + cr + spcf2 + mestotal[3] + cr + spcf3 +
mestotal[4]
+ cr + lowerlf + myblank + "" + cr + myblank + "-<!>-";
timer.start(250, true);
}
}