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@ -164,7 +164,7 @@ public:
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*@note setDestination() emits the destinationChanged() SIGNAL,
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*which triggers the TQT_SLOT function SkyMap::slewFocus(). This
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*function iteratively steps the Focus point toward Destination,
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*tqrepainting the sky at each step (if Options::useAnimatedSlewing()==true).
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*repainting the sky at each step (if Options::useAnimatedSlewing()==true).
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*@param f a pointer to the SkyPoint the map should slew to
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*/
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void setDestination( SkyPoint *f );
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@ -407,7 +407,7 @@ public slots:
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*/
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virtual void setGeometry( const TQRect &r );
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/**Recalculates the positions of objects in the sky, and then tqrepaints the sky map.
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/**Recalculates the positions of objects in the sky, and then repaints the sky map.
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*If the positions don't need to be recalculated, use update() instead of forceUpdate().
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*This saves a lot of CPU time.
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*@param now if true, paintEvent() is run immediately. Otherwise, it is added to the event queue
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@ -920,7 +920,7 @@ private:
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bool mouseButtonDown, midMouseButtonDown;
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bool mouseMoveCursor; // true if mouseMoveEvent; needed by setMouseMoveCursor
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bool slewing, clockSlewing;
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bool computeSkymap; //if false only old pixmap will tqrepainted with bitBlt(), this saves a lot of cpu usage
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bool computeSkymap; //if false only old pixmap will repainted with bitBlt(), this saves a lot of cpu usage
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bool angularDistanceMode;
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int idSolInfo, idMessHST, idMoonInfo, idMoonImages, idMessInfo, idNGCHST;
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int scrollCount;
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