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tdeedu/kig/misc/calcpaths.h

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// Copyright (C) 2002 Dominique Devriese <devriese@kde.org>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
// 02110-1301, USA.
#ifndef KIG_MISC_CALCPATHS_H
#define KIG_MISC_CALCPATHS_H
#include "../objects/common.h"
/**
* This function sorts \p os such that they're in the right order for
* calc()-ing. This means that child objects must appear after their
* parents ( for you graph people, this is just a topological sort.. )
*/
std::vector<ObjectCalcer*> calcPath( const std::vector<ObjectCalcer*>& os );
/**
* This is a different function for more or less the same purpose. It
* takes a few Objects, which are considered to have been calced
* already. Then, it puts the necessary part of their children in the
* right order, so that calc()-ing correctly updates all of their data
* ( they're calc'ed in the right order, i mean... ). The objects in
* from are normally not included in the output, unless they appear
* somewhere in the middle of the calc-path towards to...
*/
std::vector<ObjectCalcer*> calcPath( const std::vector<ObjectCalcer*>& from, const ObjectCalcer* to );
/**
* This function returns all objects on the side of the path through
* the dependency tree from from down to to. This means that we look
* for any objects that don't depend on any of the objects in from
* themselves, but of which one of the direct children does. We need
* this function for Locus stuff...
*/
std::vector<ObjectCalcer*> sideOfTreePath( const std::vector<ObjectCalcer*>& from, const ObjectCalcer* to );
/**
* This function returns all objects above the \p given in the
* dependency graph. The \p given objects are also included
* themselves..
*/
std::vector<ObjectCalcer*> getAllParents( const std::vector<ObjectCalcer*>& objs );
/**
* \overload
*/
std::vector<ObjectCalcer*> getAllParents( ObjectCalcer* obj );
/**
* This function returns all objects below the objects in \p objs in the
* dependency graphy. The objects in \p objs are also included
* themselves..
*/
std::set<ObjectCalcer*> getAllChildren( const std::vector<ObjectCalcer*> objs );
/**
* \overload
*/
std::set<ObjectCalcer*> getAllChildren( ObjectCalcer* obj );
/**
* Returns true if \p o is a descendant of any of the objects in \p os..
*/
bool isChild( const ObjectCalcer* o, const std::vector<ObjectCalcer*>& os );
/**
* Return true if the given \p point is ( by construction ) on the given
* \p curve. This means that it is either a constrained point on the
* curve, or the curve is constructed through the point, or the point
* is an intersection point of the curve with another curve.
* Note that it is assumed that the given point is in fact a point and the
* given curve is in fact a curve.
*/
bool isPointOnCurve( const ObjectCalcer* point, const ObjectCalcer* curve );
#endif