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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include "trade.h"
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#include "trade.moc"
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#include "player.h"
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#include "estate.h"
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Trade::Trade(int tradeId)
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{
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m_tradeId = tradeId;
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m_revision = 0;
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m_changed = m_rejected = false;
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}
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void Trade::setRevision(int revision)
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{
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m_revision = revision;
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}
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int Trade::revision() const
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{
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return m_revision;
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}
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void Trade::addPlayer(Player *player)
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{
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m_playerAcceptMap[player] = false;
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}
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void Trade::removePlayer(Player *player)
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{
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m_playerAcceptMap[player] = false;
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}
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unsigned int Trade::count( bool acceptOnly )
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{
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unsigned int count = 0;
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for (TQMapIterator<Player *, bool> it = m_playerAcceptMap.begin() ; it != m_playerAcceptMap.end() ; ++it)
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if ( !acceptOnly || it.data() )
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count++;
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return count;
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}
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void Trade::updateEstate(Estate *estate, Player *to)
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{
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TradeEstate *t=0;
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for (TQPtrListIterator<TradeItem> i(mTradeItems); *i; ++i)
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{
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t=dynamic_cast<TradeEstate*>(*i);
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if (!t)
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continue;
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if (t->estate()==estate)
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break;
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t=0;
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}
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if (t)
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{
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if (to)
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{
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if (t->to() == to)
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return;
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t->setTo(to);
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}
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else
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{
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mTradeItems.removeRef(t);
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emit itemRemoved(t);
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t->deleteLater();
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}
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}
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else if (estate && to)
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{
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// new trade
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t = new TradeEstate(estate, this, to);
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mTradeItems.append(t);
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emit itemAdded(t);
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}
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}
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void Trade::updateMoney(unsigned int money, Player *from, Player *to)
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{
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TradeMoney *t=0;
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for (TQPtrListIterator<TradeItem> i(mTradeItems); *i; ++i)
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{
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t=dynamic_cast<TradeMoney*>(*i);
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if (!t)
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continue;
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if (t->from() == from && t->to() == to && t->money())
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break;
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t=0;
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}
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if (t)
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{
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if (from && to && money)
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{
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if (t->money() == money)
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return;
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t->setMoney(money);
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}
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else
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{
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mTradeItems.removeRef(t);
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emit itemRemoved(t);
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t->deleteLater();
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}
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}
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else if (from && to && money)
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{
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// new trade
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t = new TradeMoney(money, this, from, to);
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mTradeItems.append(t);
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emit itemAdded(t);
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}
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}
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void Trade::updateAccept(Player *player, bool accept)
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{
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if (m_playerAcceptMap[player] != accept)
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{
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m_playerAcceptMap[player] = accept;
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m_changed = true;
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}
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}
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void Trade::reject(Player *player)
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{
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m_rejected = true;
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emit rejected(player);
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}
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void Trade::update(bool force)
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{
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if (m_changed || force)
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{
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emit changed(this);
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m_changed = false;
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}
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}
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TradeItem::TradeItem(Trade *trade, Player *from, Player *to) : mFrom(from), mTo(to), mTrade(trade)
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{
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connect(from, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged()));
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connect(to, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged()));
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}
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void TradeItem::playerChanged()
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{
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emit changed(this);
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}
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TradeEstate::TradeEstate(Estate *estate, Trade *trade, Player *to) : TradeItem(trade, estate->owner(), to), mEstate(estate)
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{
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}
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TQString TradeEstate::text() const
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{
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return mEstate->name();
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}
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TradeMoney::TradeMoney(unsigned int money, Trade *trade, Player *from, Player *to) : TradeItem(trade, from, to), m_money(money)
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{
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}
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void TradeMoney::setMoney(unsigned int money)
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{
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if (m_money != money)
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{
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m_money = money;
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emit changed(this);
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}
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}
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TQString TradeMoney::text() const
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{
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return TQString("$%1").arg(m_money);
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}
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