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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&lskat;">
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<!ENTITY package "tdegames">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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<!ENTITY % addindex "IGNORE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>Lieutnant Skat</title>
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<authorgroup>
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<author>
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<firstname>Martin</firstname>
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<surname>Heni</surname>
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<affiliation>
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<address><email>martin@heni-online.de</email></address>
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</affiliation>
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</author>
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<othercredit role="reviewer">
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<firstname>Mike</firstname><surname>McBride</surname>
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<contrib>Reviewer</contrib>
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<affiliation>
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<address><email>mpmcbride7@yahoo.com</email></address></affiliation>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<date>2003-09-16</date>
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<releaseinfo>0.09.01</releaseinfo>
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<abstract>
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<para>This documentation describes &lskat; version 0.9.1</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>tdegames</keyword>
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<keyword>game</keyword>
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<keyword>playing cards</keyword>
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<keyword>skat</keyword>
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<keyword>lieutenant</keyword>
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<keyword>lskat</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="overview">
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<title>Overview</title>
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<para>
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Lieutenant skat (from German <foreignphrase
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lang="de">Offiziersskat</foreignphrase>) is a card game for two
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players. It is roughly played according to the rules of
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<firstterm>Skat</firstterm> but with only two players and simplified
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rules.
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</para>
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<para>
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Every player has a set of cards in front of him/her, half of them
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covered and half of them open. Both players try to win more than 60 of
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the 120 possible points. After 16 moves all cards are played and the
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game ends.
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</para>
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</chapter>
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<chapter id="rules">
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<title>Rules</title>
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<para>
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The game has a randomly chosen trump card. It is shown as a small suit
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symbol in the upper right corner of the score field. All four Jacks are
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also counted as trumps and do <emphasis>not</emphasis> belong to their
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suits. So if <emphasis>heart</emphasis> is trump all seven hearts as
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well as all four Jacks count as trumps, making 11 trumps.
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</para>
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<note>
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<para>
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The Jack of clubs does not count as <emphasis>club</emphasis> but as
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trump.
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</para>
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</note>
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<para>
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A special trump is the <firstterm>Grand</firstterm>. In this game no
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suit is trump and only the four Jacks count as trump. In the game this
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is indicated by the symbol of the Jack's head.
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</para>
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<para>
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Every player owns 16 cards. 8 of them covered 8 of them open. The start
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player can play any of his/her open cards.
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</para>
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<para>
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The second player has following choices:
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</para>
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<orderedlist>
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<listitem><para>
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The second player has in his/her open cards the same suit.
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He/she has to play one of this suit then. The player with
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the higher card (see table below) wins both cards.
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</para></listitem>
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<listitem><para>
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The second player does not have a card of the played suit.
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He/she can now play any other card. If it is a trump the
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second player will win both cards. Otherwise the
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first player will win both cards.
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</para></listitem>
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</orderedlist>
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<para>
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If there is still a covered card below a played card it will be uncovered
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and is from now on an open card.
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</para>
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<para>
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The player who won the cards can make the next turn.
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</para>
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<para>
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The sequence of the cards (from the highest to the lowest -
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holding for any <emphasis>trump</emphasis>):</para>
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<simplelist type="inline">
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<member>Jack of clubs</member>
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<member>Jack of spades</member>
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<member>Jack of hearts</member>
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<member>Jack of diamonds</member>
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<member>Ace</member>
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<member>Ten</member>
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<member>King</member>
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<member>Queen</member>
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<member>Nine</member>
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<member>Eight</member>
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<member>Seven</member>
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</simplelist>
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<para>
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The player who wins both cards will add their value to their score. The
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values of the cards are:</para>
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<informaltable>
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<tgroup cols="2">
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<thead>
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<row><entry> Card </entry><entry> Value </entry></row>
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</thead>
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<tbody>
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<row><entry> Ace </entry><entry> 11 </entry></row>
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<row><entry> Ten </entry><entry> 10 </entry></row>
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<row><entry> King </entry><entry> 4 </entry></row>
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<row><entry> Queen </entry><entry> 3 </entry></row>
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<row><entry> Jack </entry><entry> 2 </entry></row>
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<row><entry> Nine </entry><entry> 0 </entry></row>
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<row><entry> Eight </entry><entry> 0 </entry></row>
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<row><entry> Seven </entry><entry> 0 </entry></row>
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</tbody>
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</tgroup>
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</informaltable>
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<sect1 id="scoring">
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<title>Scoring</title>
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<para>
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The game is won if you have more than 60 points. With both players having
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60 points the game ends in a draw.
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</para>
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<informaltable>
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<tgroup cols="2">
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<thead>
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<row><entry>Points</entry><entry>Score</entry></row>
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</thead>
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<tbody>
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<row><entry>60</entry><entry>1</entry></row>
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<row><entry>61...90</entry><entry>2</entry></row>
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<row><entry>91...119</entry><entry>3</entry></row>
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<row><entry>120</entry><entry>4</entry></row>
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</tbody>
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</tgroup>
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</informaltable>
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</sect1>
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</chapter>
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<chapter id="remote-connections">
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<title>Remote connections</title>
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<para>
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It is possible to play the game over a network connection with another
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computer. To do so both players on both computers have to select one
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color played by the local player and the other by the remote player. Who
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chooses which side does not matter. It even does not matter if both
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choose to play the same player as this will automatically be
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interchanged by the game.
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</para>
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<para>
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One of the computers will act as game server. Only this one can start a
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new network game. Also all its game data will be transfered to the
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client computer. You can force your computer to be server if you do not
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supply a hostname in the network dialog. This dialog pops up if you
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start a new network game. As a client you enter the hostname of the
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machine on which the server is running. The port does not usually need to be
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changed, but you can enter any valid port number there.
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</para>
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</chapter>
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<chapter id="menus">
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<title>Menus</title>
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<sect1 id="file-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem></menuchoice></term>
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<listitem>
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<para>
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<action>Starts a new game.</action> In a network game this option is
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only available for the network server. The network client will be
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automatically started by the server.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Game</guimenu>
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<guimenuitem>End Game</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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<action>Aborts a running game.</action>
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Game</guimenu>
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<guimenuitem>Clear Statistics</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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<action>Clears the all time game memory.</action> This statistic is
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usually saved when the game ended and shows the amount of
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played and won games per player. This is cleared with this menu
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option.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Send Message...</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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If connected to another game in a remote session this
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option allows you to <action>send a message to the remote
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player.</action>
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>
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Quits the program.</action>
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</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title><guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Statusbar</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>
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Shows or hides the statusbar.
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</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guisubmenu>Starting Player</guisubmenu></menuchoice></term>
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<listitem><para>
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Selects whether player 1 (top) or player two (bottom)
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begins the next game.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guisubmenu>Player 1 Played By</guisubmenu>
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</menuchoice></term>
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<listitem>
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<para>
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Chooses who should play for player 1 (top). It can be one of the
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following:
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</para>
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<itemizedlist><listitem>
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<para>
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A local player using the mouse as input device. For this option, choose
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<guimenuitem>Player</guimenuitem>.
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</para></listitem>
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<listitem><para>
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An artificual computer player. For this option, choose
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<guimenuitem>Computer</guimenuitem>.
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</para></listitem>
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<listitem><para>
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A remote player, who is connected to this computer through a network.
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For this option choose <guimenuitem>Remote</guimenuitem>.
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</para></listitem>
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</itemizedlist>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Settings</guimenu><guisubmenu>Player 2 Played By</guisubmenu></menuchoice></term>
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<listitem><para>
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Same as the <guimenuitem>Player 1 Played By</guimenuitem> option, only this refers to Player 2.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guisubmenu>Level</guisubmenu>
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</menuchoice></term>
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<listitem><para>
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<action>Selects the level of the computer player.</action>
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Select Card Deck</guimenuitem></menuchoice></term>
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<listitem><para>
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<action>
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Choose the face and back of the carddeck used for playing.</action> You
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can select these in a preview dialog showing all carddecks installed for
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&kde;.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Change Names...</guimenuitem>
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</menuchoice></term>
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<listitem><para>
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<action>Change the names of the players.</action>
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</para></listitem>
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</varlistentry>
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|
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|
<varlistentry>
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|
|
<term><menuchoice>
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|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
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|
|
|
<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action>
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
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|
|
|
|
|
|
|
<sect1 id="help">
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|
|
|
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
|
|
|
|
|
|
|
|
|
|
|
|
&help.menu.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="credits">
|
|
|
|
<title>Credits and License</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
&lskat;
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
Program copyright 2000,2001 Martin Heni <email>martin@heni-online.de</email>
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
Documentation copyright 2000,2001 Martin Heni <email>martin@heni-online.de</email>
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
Documentation converted to &kde; 2.0 by Mike McBride
|
|
|
|
<email>mpmcbride7@yahoo.com</email>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
|
|
|
|
&underFDL;
|
|
|
|
&underGPL;
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
|
|
|
|
<appendix id="installation">
|
|
|
|
<title>Installation</title>
|
|
|
|
|
|
|
|
&install.intro.documentation;
|
|
|
|
|
|
|
|
|
|
|
|
<sect1 id="Compilation">
|
|
|
|
<title>Compilation and Installation</title>
|
|
|
|
|
|
|
|
&install.compile.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
|
|
|
|
&documentation.index;
|
|
|
|
</book>
|