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#ifndef MP_SIMPLE_BOARD_H
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#define MP_SIMPLE_BOARD_H
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#include "mp_board.h"
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#include "mp_simple_types.h"
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#include <tdemacros.h>
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class TDE_EXPORT MPSimpleBoard : public MPBoard
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{
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TQ_OBJECT
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public:
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MPSimpleBoard(TQWidget *parent = 0, const char *name = 0)
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: MPBoard(parent, name) {}
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virtual ~MPSimpleBoard() {}
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void init(bool AI, bool multiplayers, bool server, bool first,
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const TQString &name);
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void dataOut(TQDataStream &s);
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void dataIn(TQDataStream &s);
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protected:
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virtual void _init(bool AI, bool multiplayers, bool server, bool first,
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const TQString &name) = 0;
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virtual void _initFlag(TQDataStream &s) = 0;
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virtual void _playFlag(TQDataStream &s) = 0;
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virtual void _pauseFlag(bool pause) = 0;
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virtual void _stopFlag(bool gameover) = 0;
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virtual void _dataOut(TQDataStream &s) = 0;
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virtual void _gameOverDataOut(TQDataStream &s) = 0;
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virtual void _initDataOut(TQDataStream &s) = 0;
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private:
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BoardState state;
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void initFlag(TQDataStream &s);
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void playFlag(TQDataStream &s);
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void pauseFlag();
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void stopFlag();
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void gameOverFlag();
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void _stop(bool button);
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};
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#endif // MP_SIMPLE_BOARD_H
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