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tdegames/atlantik/atlanticd/atlanticclient.cpp

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <qtextstream.h>
#include <qtimer.h>
#include "atlanticclient.h"
#include "atlanticclient.moc"
AtlanticClient::AtlanticClient(QObject *parent, const char *name) : QSocket(parent, name)
{
connect(this, SIGNAL(readyRead()), this, SLOT(readData()));
}
void AtlanticClient::sendData(const QString &data)
{
writeBlock(data.latin1(), data.length());
}
void AtlanticClient::readData()
{
if (canReadLine())
{
emit clientInput(this, readLine());
// There might be more data
QTimer::singleShot(0, this, SLOT(readData()));
}
else
{
// Maximum message size. Messages won't get bigger than 32k anyway, so
// if we didn't receive a newline by now, we probably won't anyway.
if (bytesAvailable() > (1024 * 32))
flush();
}
}