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tdegames/atlantik/atlanticd/serversocket.h

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef SERVERSOCKET_H
#define SERVERSOCKET_H
#include <qserversocket.h>
class AtlanticClient;
class ServerSocket : public QServerSocket
{
Q_OBJECT
public:
ServerSocket(int port, int backlog);
void newConnection(int socket);
signals:
void newClient(AtlanticClient *client);
};
#endif