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854 lines
26 KiB
854 lines
26 KiB
15 years ago
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// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// version 2 as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; see the file COPYING. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include <errno.h>
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#include <qcolor.h>
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#include <qdatetime.h>
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#include <qlineedit.h>
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#include <qscrollview.h>
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#include <qpopupmenu.h>
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#include <kaboutapplication.h>
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#include <kaction.h>
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#include <kapplication.h>
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#include <kcmdlineargs.h>
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#include <kconfig.h>
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#include <klocale.h>
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#include <kmessagebox.h>
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#include <knotifyclient.h>
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#include <knotifydialog.h>
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#include <kstatusbar.h>
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#include <kstdgameaction.h>
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#include <kstdaction.h>
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#include <ktoolbar.h>
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#include <kdeversion.h>
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#undef KDE_3_2_FEATURES
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#if defined(KDE_MAKE_VERSION)
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#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0)
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#define KDE_3_2_FEATURES
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#endif
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#endif
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#include <kdebug.h>
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#include <atlantic_core.h>
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#include <auction.h>
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#include <estate.h>
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#include <player.h>
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#include <trade.h>
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#include "atlantik.moc"
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#include <atlantik_network.h>
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#include <board.h>
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#include <trade_widget.h>
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#include "eventlogwidget.h"
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#include "main.h"
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#include "selectserver_widget.h"
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#include "selectgame_widget.h"
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#include "selectconfiguration_widget.h"
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LogTextEdit::LogTextEdit( QWidget *parent, const char *name ) : QTextEdit( parent, name )
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{
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#ifdef KDE_3_2_FEATURES
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m_clear = KStdAction::clear( this, SLOT( clear() ), 0 );
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#else
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m_clear = new KAction( i18n("Clear"), "clear", NULL, this, SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
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#endif
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m_selectAll = KStdAction::selectAll( this, SLOT( selectAll() ), 0 );
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m_copy = KStdAction::copy( this, SLOT( copy() ), 0 );
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}
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LogTextEdit::~LogTextEdit()
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{
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delete m_clear;
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delete m_selectAll;
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delete m_copy;
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}
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QPopupMenu *LogTextEdit::createPopupMenu( const QPoint & )
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{
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QPopupMenu *rmbMenu = new QPopupMenu( this );
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m_clear->plug( rmbMenu );
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rmbMenu->insertSeparator();
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m_copy->setEnabled( hasSelectedText() );
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m_copy->plug( rmbMenu );
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m_selectAll->plug( rmbMenu );
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return rmbMenu;
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}
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Atlantik::Atlantik ()
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: KMainWindow (),
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m_runningGame( false )
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{
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// Read application configuration
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readConfig();
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// Toolbar: Game
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// KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), "game_new");
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m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, SLOT(showEventLog()), actionCollection(), "showeventlog");
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KStdGameAction::quit(kapp, SLOT(closeAllWindows()), actionCollection(), "game_quit");
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// Toolbar: Settings
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KStdAction::preferences(this, SLOT(slotConfigure()), actionCollection());
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KStdAction::configureNotifications(this, SLOT(configureNotifications()), actionCollection());
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// Initialize pointers to 0L
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m_configDialog = 0;
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m_board = 0;
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m_eventLogWidget = 0;
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m_selectServer = 0;
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m_selectGame = 0;
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m_selectConfiguration = 0;
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m_atlantikNetwork = 0;
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// Game and network core
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m_atlanticCore = new AtlanticCore(this, "atlanticCore");
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connect(m_atlanticCore, SIGNAL(createGUI(Player *)), this, SLOT(newPlayer(Player *)));
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connect(m_atlanticCore, SIGNAL(removeGUI(Player *)), this, SLOT(removeGUI(Player *)));
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connect(m_atlanticCore, SIGNAL(createGUI(Trade *)), this, SLOT(newTrade(Trade *)));
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connect(m_atlanticCore, SIGNAL(removeGUI(Trade *)), this, SLOT(removeGUI(Trade *)));
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initEventLog();
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initNetworkObject();
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// Menu,toolbar: Move
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m_roll = KStdGameAction::roll(this, SIGNAL(rollDice()), actionCollection());
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m_roll->setEnabled(false);
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m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, SIGNAL(buyEstate()), actionCollection(), "buy_estate");
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m_buyEstate->setEnabled(false);
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m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, SIGNAL(auctionEstate()), actionCollection(), "auction");
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m_auctionEstate->setEnabled(false);
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m_endTurn = KStdGameAction::endTurn(this, SIGNAL(endTurn()), actionCollection());
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m_endTurn->setEnabled(false);
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m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, SIGNAL(jailCard()), actionCollection(), "move_jailcard");
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m_jailCard->setEnabled(false);
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m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, SIGNAL(jailPay()), actionCollection(), "move_jailpay");
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m_jailPay->setEnabled(false);
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m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
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m_jailRoll->setEnabled(false);
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// Mix code and XML into GUI
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KMainWindow::createGUI();
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applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" );
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KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
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KMainWindow::statusBar()->insertItem(QString::null, 1);
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connect(statusBar(), SIGNAL(released(int)), this, SLOT(statusBarClick(int)));
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// Main widget, containing all others
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m_mainWidget = new QWidget(this, "main");
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m_mainWidget->show();
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m_mainLayout = new QGridLayout(m_mainWidget, 3, 2);
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setCentralWidget(m_mainWidget);
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// Vertical view area for portfolios.
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m_portfolioScroll = new QScrollView(m_mainWidget, "pfScroll");
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m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
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m_portfolioScroll->setHScrollBarMode( QScrollView::AlwaysOff );
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m_portfolioScroll->setResizePolicy( QScrollView::AutoOneFit );
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m_portfolioScroll->setFixedHeight( 200 );
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m_portfolioScroll->hide();
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m_portfolioWidget = new QWidget( m_portfolioScroll->viewport(), "pfWidget" );
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m_portfolioScroll->addChild( m_portfolioWidget );
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m_portfolioWidget->show();
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m_portfolioLayout = new QVBoxLayout(m_portfolioWidget);
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m_portfolioViews.setAutoDelete(true);
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// Nice label
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// m_portfolioLabel = new QLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
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// m_portfolioLayout->addWidget(m_portfolioLabel);
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// m_portfolioLabel->show();
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// Text view for chat and status messages from server.
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m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs");
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m_serverMsgs->setTextFormat(QTextEdit::PlainText);
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m_serverMsgs->setReadOnly(true);
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m_serverMsgs->setHScrollBarMode(QScrollView::AlwaysOff);
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m_serverMsgs->setMinimumWidth(200);
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m_mainLayout->addWidget(m_serverMsgs, 1, 0);
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// LineEdit to enter commands and chat messages.
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m_input = new QLineEdit(m_mainWidget, "input");
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m_mainLayout->addWidget(m_input, 2, 0);
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m_serverMsgs->setFocusProxy(m_input);
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connect(m_input, SIGNAL(returnPressed()), this, SLOT(slotSendMsg()));
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// Set stretching where we want it.
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m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
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m_mainLayout->setColStretch(1, 1); // make m_board stretch horizontally, not the rest
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// Check command-line args to see if we need to connect or show Monopigator window
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KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
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QCString host = args->getOption("host");
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QCString port = args->getOption("port");
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if (!host.isNull() && !port.isNull())
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m_atlantikNetwork->serverConnect(host, port.toInt());
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else
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showSelectServer();
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}
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void Atlantik::readConfig()
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{
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// Read configuration settings
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KConfig *config = kapp->config();
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// General configuration
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config->setGroup("General");
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m_config.chatTimestamps = config->readBoolEntry("ChatTimeStamps", false);
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// Personalization configuration
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config->setGroup("Personalization");
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m_config.playerName = config->readEntry("PlayerName", "Atlantik");
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m_config.playerImage = config->readEntry("PlayerImage", "cube.png");
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// Board configuration
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config->setGroup("Board");
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m_config.indicateUnowned = config->readBoolEntry("IndicateUnowned", true);
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m_config.highliteUnowned = config->readBoolEntry("HighliteUnowned", false);
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m_config.darkenMortgaged = config->readBoolEntry("DarkenMortgaged", true);
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m_config.animateTokens = config->readBoolEntry("AnimateToken", false);
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m_config.quartzEffects = config->readBoolEntry("QuartzEffects", true);
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// Meta server configuation
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config->setGroup("Monopigator");
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m_config.connectOnStart = config->readBoolEntry("ConnectOnStart", false);
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m_config.hideDevelopmentServers = config->readBoolEntry("HideDevelopmentServers", true);
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// Portfolio colors
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config->setGroup("WM");
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QColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
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m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault);
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m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault);
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}
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void Atlantik::newPlayer(Player *player)
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{
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initBoard();
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m_board->addToken(player);
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addPortfolioView(player);
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// Player::changed() is not connected until later this method, so
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// we'd better force an update.
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playerChanged(player);
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connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
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connect(player, SIGNAL(gainedTurn()), this, SLOT(gainedTurn()));
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connect(player, SIGNAL(changed(Player *)), m_board, SLOT(playerChanged(Player *)));
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KNotifyClient::event(winId(), "newplayer");
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}
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void Atlantik::newEstate(Estate *estate)
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{
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initBoard();
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m_board->addEstateView(estate, m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects);
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}
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void Atlantik::newTrade(Trade *trade)
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{
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TradeDisplay *tradeDisplay = new TradeDisplay(trade, m_atlanticCore, 0, "tradeDisplay");
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m_tradeGUIMap[trade] = tradeDisplay;
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tradeDisplay->show();
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}
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void Atlantik::newAuction(Auction *auction)
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{
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initBoard();
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m_board->addAuctionWidget(auction);
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}
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void Atlantik::removeGUI(Player *player)
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{
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// Find and remove portfolioview
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PortfolioView *portfolioView = findPortfolioView(player);
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if (portfolioView)
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m_portfolioViews.remove(portfolioView);
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if (m_board)
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m_board->removeToken(player);
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}
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void Atlantik::removeGUI(Trade *trade)
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{
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if (TradeDisplay *tradeDisplay = m_tradeGUIMap[trade])
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delete tradeDisplay;
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}
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void Atlantik::showSelectServer()
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{
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if (m_selectServer)
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return;
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m_selectServer = new SelectServer(m_config.connectOnStart, m_config.hideDevelopmentServers, m_mainWidget, "selectServer");
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m_mainLayout->addMultiCellWidget(m_selectServer, 0, 2, 1, 1);
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m_selectServer->show();
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if (m_selectGame)
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{
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delete m_selectGame;
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m_selectGame = 0;
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}
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m_atlanticCore->reset(true);
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initNetworkObject();
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connect(m_selectServer, SIGNAL(serverConnect(const QString, int)), m_atlantikNetwork, SLOT(serverConnect(const QString, int)));
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connect(m_selectServer, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
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m_selectServer->slotRefresh( m_config.connectOnStart );
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}
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void Atlantik::showSelectGame()
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{
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if (m_selectGame)
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return;
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m_selectGame = new SelectGame(m_atlanticCore, m_mainWidget, "selectGame");
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m_atlanticCore->emitGames();
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m_mainLayout->addMultiCellWidget(m_selectGame, 0, 2, 1, 1);
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m_selectGame->show();
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// Reset core and GUI
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if (m_board)
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{
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m_board->hide();
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m_board->reset();
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// delete m_board;
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// m_board = 0;
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// m_portfolioViews.clear();
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m_atlanticCore->reset();
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}
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if (m_selectServer)
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{
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delete m_selectServer;
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m_selectServer = 0;
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}
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if (m_selectConfiguration)
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{
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delete m_selectConfiguration;
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m_selectConfiguration = 0;
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}
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connect(m_selectGame, SIGNAL(joinGame(int)), m_atlantikNetwork, SLOT(joinGame(int)));
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connect(m_selectGame, SIGNAL(newGame(const QString &)), m_atlantikNetwork, SLOT(newGame(const QString &)));
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connect(m_selectGame, SIGNAL(leaveServer()), this, SLOT(showSelectServer()));
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connect(m_selectGame, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
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}
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void Atlantik::showSelectConfiguration()
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{
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if (m_selectConfiguration)
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return;
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if (m_selectGame)
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{
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delete m_selectGame;
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m_selectGame = 0;
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}
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m_selectConfiguration = new SelectConfiguration(m_atlanticCore, m_mainWidget, "selectConfiguration");
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m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1);
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m_selectConfiguration->show();
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connect(m_atlanticCore, SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, SLOT(addConfigOption(ConfigOption *)));
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connect(m_atlantikNetwork, SIGNAL(gameOption(QString, QString, QString, QString, QString)), m_selectConfiguration, SLOT(gameOption(QString, QString, QString, QString, QString)));
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connect(m_atlantikNetwork, SIGNAL(gameInit()), m_selectConfiguration, SLOT(initGame()));
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connect(m_selectConfiguration, SIGNAL(startGame()), m_atlantikNetwork, SLOT(startGame()));
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connect(m_selectConfiguration, SIGNAL(leaveGame()), m_atlantikNetwork, SLOT(leaveGame()));
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connect(m_selectConfiguration, SIGNAL(changeOption(int, const QString &)), m_atlantikNetwork, SLOT(changeOption(int, const QString &)));
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connect(m_selectConfiguration, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
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connect(m_selectConfiguration, SIGNAL(iconSelected(const QString &)), m_atlantikNetwork, SLOT(setImage(const QString &)));
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connect(m_selectConfiguration, SIGNAL(statusMessage(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
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}
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void Atlantik::initBoard()
|
||
|
{
|
||
|
if (m_board)
|
||
|
return;
|
||
|
|
||
|
m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board");
|
||
|
m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(displayDetails(QString, bool, bool, Estate *)), m_board, SLOT(insertDetails(QString, bool, bool, Estate *)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(addCommandButton(QString, QString, bool)), m_board, SLOT(displayButton(QString, QString, bool)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(addCloseButton()), m_board, SLOT(addCloseButton()));
|
||
|
connect(m_board, SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, SLOT(tokenConfirmation(Estate *)));
|
||
|
connect(m_board, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
|
||
|
}
|
||
|
|
||
|
void Atlantik::showBoard()
|
||
|
{
|
||
|
if (m_selectGame)
|
||
|
{
|
||
|
delete m_selectGame;
|
||
|
m_selectGame = 0;
|
||
|
}
|
||
|
|
||
|
if (m_selectConfiguration)
|
||
|
{
|
||
|
delete m_selectConfiguration;
|
||
|
m_selectConfiguration = 0;
|
||
|
}
|
||
|
|
||
|
if (!m_board)
|
||
|
initBoard();
|
||
|
|
||
|
m_runningGame = true;
|
||
|
|
||
|
m_mainLayout->addMultiCellWidget(m_board, 0, 2, 1, 1);
|
||
|
m_board->displayDefault();
|
||
|
m_board->show();
|
||
|
|
||
|
PortfolioView *portfolioView = 0;
|
||
|
for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
|
||
|
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
|
||
|
portfolioView->buildPortfolio();
|
||
|
}
|
||
|
|
||
|
void Atlantik::freezeBoard()
|
||
|
{
|
||
|
if (!m_board)
|
||
|
showBoard();
|
||
|
|
||
|
m_runningGame = false;
|
||
|
// TODO: m_board->freeze();
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotNetworkConnected()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotNetworkError(int errnum)
|
||
|
{
|
||
|
QString errMsg(i18n("Error connecting: "));
|
||
|
|
||
|
switch (m_atlantikNetwork->status())
|
||
|
{
|
||
|
case IO_ConnectError:
|
||
|
if (errnum == ECONNREFUSED)
|
||
|
errMsg.append(i18n("connection refused by host."));
|
||
|
else
|
||
|
errMsg.append(i18n("could not connect to host."));
|
||
|
break;
|
||
|
|
||
|
case IO_LookupError:
|
||
|
errMsg.append(i18n("host not found."));
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
errMsg.append(i18n("unknown error."));
|
||
|
}
|
||
|
|
||
|
serverMsgsAppend(errMsg);
|
||
|
|
||
|
// Re-init network object
|
||
|
initNetworkObject();
|
||
|
}
|
||
|
|
||
|
void Atlantik::networkClosed(int status)
|
||
|
{
|
||
|
switch( status )
|
||
|
{
|
||
|
case KBufferedIO::involuntary:
|
||
|
slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
|
||
|
showSelectServer();
|
||
|
break;
|
||
|
default:
|
||
|
if ( !m_atlantikNetwork->host().isEmpty() )
|
||
|
slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotConfigure()
|
||
|
{
|
||
|
if (m_configDialog == 0)
|
||
|
m_configDialog = new ConfigDialog(this);
|
||
|
m_configDialog->show();
|
||
|
|
||
|
connect(m_configDialog, SIGNAL(okClicked()), this, SLOT(slotUpdateConfig()));
|
||
|
}
|
||
|
|
||
|
void Atlantik::showEventLog()
|
||
|
{
|
||
|
if (!m_eventLogWidget)
|
||
|
m_eventLogWidget = new EventLogWidget(m_eventLog, 0);
|
||
|
m_eventLogWidget->show();
|
||
|
}
|
||
|
|
||
|
void Atlantik::configureNotifications()
|
||
|
{
|
||
|
KNotifyDialog::configure(this);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotUpdateConfig()
|
||
|
{
|
||
|
KConfig *config=kapp->config();
|
||
|
bool optBool, configChanged = false;
|
||
|
QString optStr;
|
||
|
|
||
|
optBool = m_configDialog->chatTimestamps();
|
||
|
if (m_config.chatTimestamps != optBool)
|
||
|
{
|
||
|
m_config.chatTimestamps = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optStr = m_configDialog->playerName();
|
||
|
if (m_config.playerName != optStr)
|
||
|
{
|
||
|
m_config.playerName = optStr;
|
||
|
m_atlantikNetwork->setName(optStr);
|
||
|
}
|
||
|
|
||
|
optStr = m_configDialog->playerImage();
|
||
|
if (m_config.playerImage != optStr)
|
||
|
{
|
||
|
m_config.playerImage = optStr;
|
||
|
m_atlantikNetwork->setImage(optStr);
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->indicateUnowned();
|
||
|
if (m_config.indicateUnowned != optBool)
|
||
|
{
|
||
|
m_config.indicateUnowned = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->highliteUnowned();
|
||
|
if (m_config.highliteUnowned != optBool)
|
||
|
{
|
||
|
m_config.highliteUnowned = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->darkenMortgaged();
|
||
|
if (m_config.darkenMortgaged != optBool)
|
||
|
{
|
||
|
m_config.darkenMortgaged = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->animateToken();
|
||
|
if (m_config.animateTokens != optBool)
|
||
|
{
|
||
|
m_config.animateTokens = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->quartzEffects();
|
||
|
if (m_config.quartzEffects != optBool)
|
||
|
{
|
||
|
m_config.quartzEffects = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->connectOnStart();
|
||
|
if (m_config.connectOnStart != optBool)
|
||
|
{
|
||
|
m_config.connectOnStart = optBool;
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
optBool = m_configDialog->hideDevelopmentServers();
|
||
|
if (m_config.hideDevelopmentServers != optBool)
|
||
|
{
|
||
|
m_config.hideDevelopmentServers = optBool;
|
||
|
if (m_selectServer)
|
||
|
m_selectServer->setHideDevelopmentServers(optBool);
|
||
|
|
||
|
configChanged = true;
|
||
|
}
|
||
|
|
||
|
config->setGroup("General");
|
||
|
config->writeEntry("ChatTimeStamps", m_config.chatTimestamps);
|
||
|
|
||
|
config->setGroup("Personalization");
|
||
|
config->writeEntry("PlayerName", m_config.playerName);
|
||
|
config->writeEntry("PlayerImage", m_config.playerImage);
|
||
|
|
||
|
config->setGroup("Board");
|
||
|
config->writeEntry("IndicateUnowned", m_config.indicateUnowned);
|
||
|
config->writeEntry("HighliteUnowned", m_config.highliteUnowned);
|
||
|
config->writeEntry("DarkenMortgaged", m_config.darkenMortgaged);
|
||
|
config->writeEntry("AnimateToken", m_config.animateTokens);
|
||
|
config->writeEntry("QuartzEffects", m_config.quartzEffects);
|
||
|
|
||
|
config->setGroup("Monopigator");
|
||
|
config->writeEntry("ConnectOnStart", m_config.connectOnStart);
|
||
|
config->writeEntry("HideDevelopmentServers", m_config.hideDevelopmentServers);
|
||
|
|
||
|
config->sync();
|
||
|
|
||
|
if (configChanged && m_board)
|
||
|
m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotSendMsg()
|
||
|
{
|
||
|
m_atlantikNetwork->cmdChat(m_input->text());
|
||
|
m_input->setText(QString::null);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotMsgInfo(QString msg)
|
||
|
{
|
||
|
serverMsgsAppend(msg);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotMsgError(QString msg)
|
||
|
{
|
||
|
serverMsgsAppend("Error: " + msg);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotMsgStatus(const QString &message, const QString &icon)
|
||
|
{
|
||
|
KMainWindow::statusBar()->changeItem(message, 1);
|
||
|
m_eventLog->addEvent(message, icon);
|
||
|
}
|
||
|
|
||
|
void Atlantik::slotMsgChat(QString player, QString msg)
|
||
|
{
|
||
|
if (m_config.chatTimestamps)
|
||
|
{
|
||
|
QTime time = QTime::currentTime();
|
||
|
serverMsgsAppend(QString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
|
||
|
}
|
||
|
else
|
||
|
serverMsgsAppend(player + ": " + msg);
|
||
|
KNotifyClient::event(winId(), "chat");
|
||
|
}
|
||
|
|
||
|
void Atlantik::serverMsgsAppend(QString msg)
|
||
|
{
|
||
|
// Use append, not setText(old+new) because that one doesn't wrap
|
||
|
m_serverMsgs->append(msg);
|
||
|
m_serverMsgs->ensureVisible(0, m_serverMsgs->contentsHeight());
|
||
|
}
|
||
|
|
||
|
void Atlantik::playerChanged(Player *player)
|
||
|
{
|
||
|
PortfolioView *portfolioView = findPortfolioView(player);
|
||
|
if (!portfolioView)
|
||
|
portfolioView = addPortfolioView(player);
|
||
|
|
||
|
Player *playerSelf = m_atlanticCore->playerSelf();
|
||
|
if (player == playerSelf)
|
||
|
{
|
||
|
// We changed ourselves..
|
||
|
PortfolioView *portfolioView = 0;
|
||
|
for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
|
||
|
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
|
||
|
{
|
||
|
// Clear all portfolios if we're not in game
|
||
|
if ( !player->game() )
|
||
|
portfolioView->clearPortfolio();
|
||
|
|
||
|
// Show players in our game, hide the rest
|
||
|
Player *pTmp = portfolioView->player();
|
||
|
if (pTmp->game() == playerSelf->game())
|
||
|
portfolioView->show();
|
||
|
else
|
||
|
portfolioView->hide();
|
||
|
}
|
||
|
if (!player->game())
|
||
|
showSelectGame();
|
||
|
else
|
||
|
{
|
||
|
if ( !m_board || m_board->isHidden() )
|
||
|
showSelectConfiguration();
|
||
|
}
|
||
|
|
||
|
m_roll->setEnabled(player->canRoll());
|
||
|
m_buyEstate->setEnabled(player->canBuy());
|
||
|
m_auctionEstate->setEnabled(player->canAuction());
|
||
|
|
||
|
// TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet
|
||
|
m_endTurn->setEnabled(player->hasTurn() && !(player->canRoll() || player->canBuy() || player->inJail()));
|
||
|
m_jailCard->setEnabled(player->canUseCard());
|
||
|
m_jailPay->setEnabled(player->hasTurn() && player->inJail());
|
||
|
m_jailRoll->setEnabled(player->hasTurn() && player->inJail());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Another player changed, check if we need to show or hide
|
||
|
// his/her portfolioView.
|
||
|
if (playerSelf)
|
||
|
{
|
||
|
if (player->game() == playerSelf->game())
|
||
|
portfolioView->show();
|
||
|
else
|
||
|
portfolioView->hide();
|
||
|
}
|
||
|
else if ( !player->game() )
|
||
|
portfolioView->hide();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Atlantik::gainedTurn()
|
||
|
{
|
||
|
KNotifyClient::event(winId(), "gainedturn", i18n("It is your turn now.") );
|
||
|
}
|
||
|
|
||
|
void Atlantik::initEventLog()
|
||
|
{
|
||
|
m_eventLog = new EventLog();
|
||
|
}
|
||
|
|
||
|
void Atlantik::initNetworkObject()
|
||
|
{
|
||
|
if (m_atlantikNetwork)
|
||
|
{
|
||
|
m_atlantikNetwork->reset();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
|
||
|
connect(m_atlantikNetwork, SIGNAL(msgInfo(QString)), this, SLOT(slotMsgInfo(QString)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(msgError(QString)), this, SLOT(slotMsgError(QString)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(msgStatus(const QString &, const QString &)), this, SLOT(slotMsgStatus(const QString &, const QString &)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(msgChat(QString, QString)), this, SLOT(slotMsgChat(QString, QString)));
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(connectionSuccess()), this, SLOT(slotNetworkConnected()));
|
||
|
connect(m_atlantikNetwork, SIGNAL(connectionFailed(int)), this, SLOT(slotNetworkError(int)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(closed(int)), this, SLOT(networkClosed(int)));
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(receivedHandshake()), this, SLOT(sendHandshake()));
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(gameConfig()), this, SLOT(showSelectConfiguration()));
|
||
|
connect(m_atlantikNetwork, SIGNAL(gameInit()), this, SLOT(initBoard()));
|
||
|
connect(m_atlantikNetwork, SIGNAL(gameRun()), this, SLOT(showBoard()));
|
||
|
connect(m_atlantikNetwork, SIGNAL(gameEnd()), this, SLOT(freezeBoard()));
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(newEstate(Estate *)), this, SLOT(newEstate(Estate *)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(newAuction(Auction *)), this, SLOT(newAuction(Auction *)));
|
||
|
|
||
|
connect(m_atlantikNetwork, SIGNAL(clientCookie(QString)), this, SLOT(clientCookie(QString)));
|
||
|
connect(m_atlantikNetwork, SIGNAL(networkEvent(const QString &, const QString &)), m_eventLog, SLOT(addEvent(const QString &, const QString &)));
|
||
|
|
||
|
connect(this, SIGNAL(rollDice()), m_atlantikNetwork, SLOT(rollDice()));
|
||
|
connect(this, SIGNAL(buyEstate()), m_atlantikNetwork, SLOT(buyEstate()));
|
||
|
connect(this, SIGNAL(auctionEstate()), m_atlantikNetwork, SLOT(auctionEstate()));
|
||
|
connect(this, SIGNAL(endTurn()), m_atlantikNetwork, SLOT(endTurn()));
|
||
|
connect(this, SIGNAL(jailCard()), m_atlantikNetwork, SLOT(jailCard()));
|
||
|
connect(this, SIGNAL(jailPay()), m_atlantikNetwork, SLOT(jailPay()));
|
||
|
connect(this, SIGNAL(jailRoll()), m_atlantikNetwork, SLOT(jailRoll()));
|
||
|
}
|
||
|
|
||
|
void Atlantik::clientCookie(QString cookie)
|
||
|
{
|
||
|
KConfig *config = kapp->config();
|
||
|
|
||
|
if (cookie.isNull())
|
||
|
{
|
||
|
if (config->hasGroup("Reconnection"))
|
||
|
config->deleteGroup("Reconnection", true);
|
||
|
}
|
||
|
else if (m_atlantikNetwork)
|
||
|
{
|
||
|
config->setGroup("Reconnection");
|
||
|
config->writeEntry("Host", m_atlantikNetwork->host());
|
||
|
config->writeEntry("Port", m_atlantikNetwork->port());
|
||
|
config->writeEntry("Cookie", cookie);
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
config->sync();
|
||
|
}
|
||
|
|
||
|
void Atlantik::sendHandshake()
|
||
|
{
|
||
|
m_atlantikNetwork->setName(m_config.playerName);
|
||
|
m_atlantikNetwork->setImage(m_config.playerImage);
|
||
|
|
||
|
// Check command-line args to see if we need to auto-join
|
||
|
KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
|
||
|
|
||
|
QCString game = args->getOption("game");
|
||
|
if (!game.isNull())
|
||
|
m_atlantikNetwork->joinGame(game.toInt());
|
||
|
}
|
||
|
|
||
|
void Atlantik::statusBarClick(int item)
|
||
|
{
|
||
|
if ( item == 0 )
|
||
|
{
|
||
|
KAboutApplication dialog(kapp->aboutData(), this);
|
||
|
dialog.exec();
|
||
|
}
|
||
|
else if ( item == 1)
|
||
|
showEventLog();
|
||
|
}
|
||
|
|
||
|
PortfolioView *Atlantik::addPortfolioView(Player *player)
|
||
|
{
|
||
|
PortfolioView *portfolioView = new PortfolioView(m_atlanticCore, player, m_config.activeColor, m_config.inactiveColor, m_portfolioWidget);
|
||
|
m_portfolioViews.append(portfolioView);
|
||
|
if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() )
|
||
|
m_portfolioScroll->show();
|
||
|
|
||
|
connect(player, SIGNAL(changed(Player *)), portfolioView, SLOT(playerChanged()));
|
||
|
connect(portfolioView, SIGNAL(newTrade(Player *)), m_atlantikNetwork, SLOT(newTrade(Player *)));
|
||
|
connect(portfolioView, SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, SLOT(kickPlayer(Player *)));
|
||
|
connect(portfolioView, SIGNAL(estateClicked(Estate *)), m_board, SLOT(prependEstateDetails(Estate *)));
|
||
|
|
||
|
m_portfolioLayout->addWidget(portfolioView);
|
||
|
portfolioView->show();
|
||
|
|
||
|
return portfolioView;
|
||
|
}
|
||
|
|
||
|
PortfolioView *Atlantik::findPortfolioView(Player *player)
|
||
|
{
|
||
|
PortfolioView *portfolioView = 0;
|
||
|
for (QPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
|
||
|
if (player == portfolioView->player())
|
||
|
return portfolioView;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void Atlantik::closeEvent(QCloseEvent *e)
|
||
|
{
|
||
|
Game *gameSelf = m_atlanticCore->gameSelf();
|
||
|
Player *playerSelf = m_atlanticCore->playerSelf();
|
||
|
|
||
|
int result = KMessageBox::Continue;
|
||
|
if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame )
|
||
|
result = KMessageBox::warningContinueCancel( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?"), i18n("Close && Forfeit") );
|
||
|
|
||
|
if ( result == KMessageBox::Continue )
|
||
|
{
|
||
|
if ( m_atlantikNetwork )
|
||
|
m_atlantikNetwork->leaveGame();
|
||
|
|
||
|
saveMainWindowSettings(kapp->config(), "AtlantikMainWindow");
|
||
|
KMainWindow::closeEvent(e);
|
||
|
}
|
||
|
}
|