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tdegames/atlantik/client/selectconfiguration_widget.h

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// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_SELECTCONFIGURATION_WIDGET_H
#define ATLANTIK_SELECTCONFIGURATION_WIDGET_H
#include <qwidget.h>
#include <qlayout.h>
#include <qvgroupbox.h>
#include <klistview.h>
#include <kpushbutton.h>
class QCheckBox;
class QListViewItem;
class AtlanticCore;
class ConfigOption;
class Game;
class Player;
class SelectConfiguration : public QWidget
{
Q_OBJECT
public:
SelectConfiguration(AtlanticCore *atlanticCore, QWidget *parent, const char *name=0);
void setCanStart(const bool &canStart);
QString hostToConnect() const;
int portToConnect();
private slots:
void addConfigOption(ConfigOption *configOption);
void changeOption();
void gameOption(QString title, QString type, QString value, QString edit, QString command);
void optionChanged(ConfigOption *configOption);
void optionChanged();
void slotEndUpdate();
void initGame();
void playerChanged(Player *player);
void gameChanged(Game *game);
signals:
void startGame();
void leaveGame();
void joinConfiguration(int configurationId);
void newConfiguration();
void changeOption(int configId, const QString &value);
void buttonCommand(QString);
void iconSelected(const QString &);
void statusMessage(const QString &message);
private:
QVBoxLayout *m_mainLayout;
QVGroupBox *m_configBox, *m_messageBox;
KPushButton *m_backButton, *m_startButton;
QMap <QObject *, QString> m_optionCommandMap;
QMap <QObject *, ConfigOption *> m_configMap;
QMap <ConfigOption *, QCheckBox *> m_configBoxMap;
QMap <QString, QCheckBox *> m_checkBoxMap;
QMap <Player *, QListViewItem *> m_items;
Game *m_game;
AtlanticCore *m_atlanticCore;
};
#endif