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tdegames/atlantik/libatlantikui/board.h

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_BOARD_H
#define ATLANTIK_BOARD_H
#include <qwidget.h>
#include <qtimer.h>
#include <qlayout.h>
#include <qptrlist.h>
#include "libatlantikui_export.h"
class QPoint;
class AtlanticCore;
class Auction;
class Estate;
class Player;
class Token;
class EstateView;
class LIBATLANTIKUI_EXPORT AtlantikBoard : public QWidget
{
Q_OBJECT
public:
enum DisplayMode { Play, Edit };
AtlantikBoard(AtlanticCore *atlanticCore, int maxEstates, DisplayMode mode, QWidget *parent, const char *name=0);
~AtlantikBoard();
void reset();
void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, bool animateTokens);
int heightForWidth(int);
void addEstateView(Estate *estate, bool indicateUnowned = false, bool highliteUnowned = false, bool darkenMortgaged = false, bool quartzEffects = false);
void addAuctionWidget(Auction *auction);
void addToken(Player *player);
void removeToken(Player *player);
void indicateUnownedChanged();
EstateView *findEstateView(Estate *estate);
QWidget *centerWidget();
public slots:
void slotMoveToken();
void slotResizeAftermath();
void displayDefault();
private slots:
void playerChanged(Player *player);
void displayButton(QString command, QString caption, bool enabled);
void prependEstateDetails(Estate *);
void insertDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0);
void addCloseButton();
signals:
void tokenConfirmation(Estate *estate);
void buttonCommand(QString command);
protected:
void resizeEvent(QResizeEvent *);
private:
Token *findToken(Player *player);
void jumpToken(Token *token);
void moveToken(Token *token);
QPoint calculateTokenDestination(Token *token, Estate *estate = 0);
void updateCenter();
AtlanticCore *m_atlanticCore;
DisplayMode m_mode;
QWidget *spacer, *m_lastServerDisplay;
QGridLayout *m_gridLayout;
Token *m_movingToken;
QTimer *m_timer;
bool m_resumeTimer;
bool m_animateTokens;
int m_maxEstates;
QPtrList<EstateView> m_estateViews;
QPtrList<Token> m_tokens;
QPtrList<QWidget> m_displayQueue;
};
#endif