You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 lines
1.8 KiB
95 lines
1.8 KiB
15 years ago
|
/*
|
||
|
* KAsteroids - Copyright (c) Martin R. Jones 1997
|
||
|
*
|
||
|
* Part of the KDE project
|
||
|
*/
|
||
|
|
||
|
#ifndef __KAST_TOPLEVEL_H__
|
||
|
#define __KAST_TOPLEVEL_H__
|
||
|
|
||
|
#include <kmainwindow.h>
|
||
|
#include <kaccel.h>
|
||
|
#include <qdict.h>
|
||
|
#include <qmap.h>
|
||
|
|
||
|
#include "view.h"
|
||
|
|
||
|
//#define KA_ENABLE_SOUND
|
||
|
|
||
|
class KALedMeter;
|
||
|
class QLCDNumber;
|
||
|
class KDialogBase;
|
||
|
|
||
|
class KAstTopLevel : public KMainWindow
|
||
|
{
|
||
|
Q_OBJECT
|
||
|
public:
|
||
|
KAstTopLevel();
|
||
|
virtual ~KAstTopLevel();
|
||
|
|
||
|
private:
|
||
|
void initKAction();
|
||
|
void playSound( const char *snd );
|
||
|
void readSoundMapping();
|
||
|
void doStats();
|
||
|
bool queryExit();
|
||
|
bool processKeyPress( QKeyEvent *event );
|
||
|
bool processKeyRelease( QKeyEvent *event );
|
||
|
|
||
|
protected:
|
||
|
virtual bool eventFilter( QObject *object, QEvent *event );
|
||
|
virtual void focusInEvent( QFocusEvent *event );
|
||
|
virtual void focusOutEvent( QFocusEvent *event );
|
||
|
|
||
|
private slots:
|
||
|
void loadSettings();
|
||
|
void slotNewGame();
|
||
|
void slotGameOver();
|
||
|
|
||
|
void slotShipKilled();
|
||
|
void slotRockHit( int size );
|
||
|
void slotRocksRemoved();
|
||
|
|
||
|
void slotUpdateVitals();
|
||
|
|
||
|
void slotKeyConfig();
|
||
|
void slotPref();
|
||
|
void slotShowHighscores();
|
||
|
|
||
|
void slotPause();
|
||
|
void slotLaunch();
|
||
|
|
||
|
private:
|
||
|
KAsteroidsView *view;
|
||
|
QLCDNumber *scoreLCD;
|
||
|
QLCDNumber *levelLCD;
|
||
|
QLCDNumber *shipsLCD;
|
||
|
|
||
|
QLCDNumber *teleportsLCD;
|
||
|
// QLCDNumber *bombsLCD;
|
||
|
QLCDNumber *brakesLCD;
|
||
|
QLCDNumber *shieldLCD;
|
||
|
QLCDNumber *shootLCD;
|
||
|
KALedMeter *powerMeter;
|
||
|
|
||
|
QDict<QString> soundDict;
|
||
|
|
||
|
// waiting for user to press Enter to launch a ship
|
||
|
bool waitShip;
|
||
|
bool gameOver;
|
||
|
|
||
|
int shipsRemain;
|
||
|
int score;
|
||
|
int level;
|
||
|
|
||
|
enum Action { Invalid, Launch, Thrust, RotateLeft, RotateRight, Shoot,
|
||
|
Teleport, Brake, Shield };
|
||
|
|
||
|
QMap<Action, KAction*> keycodes;
|
||
|
|
||
|
KAction *launchAction;
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|