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tdegames/kolf/objects/poolball/poolball.cpp

87 lines
1.8 KiB

#include <qbrush.h>
#include <qcolor.h>
#include <qcanvas.h>
#include <qlabel.h>
#include <qlayout.h>
#include <qpainter.h>
#include <klocale.h>
#include <klibloader.h>
#include <kapplication.h>
#include <kdebug.h>
#include <knuminput.h>
#include <kconfig.h>
#include <kolf/statedb.h>
#include <kolf/canvasitem.h>
#include "poolball.h"
K_EXPORT_COMPONENT_FACTORY(libkolfpoolball, PoolBallFactory)
QObject *PoolBallFactory::createObject (QObject *, const char *, const char *, const QStringList &) { return new PoolBallObj; }
PoolBall::PoolBall(QCanvas *canvas)
: Ball(canvas)
{
setBrush(black);
m_number = 1;
}
void PoolBall::save(KConfig *cfg)
{
cfg->writeEntry("number", number());
}
void PoolBall::saveState(StateDB *db)
{
db->setPoint(QPoint(x(), y()));
}
void PoolBall::load(KConfig *cfg)
{
setNumber(cfg->readNumEntry("number", 1));
}
void PoolBall::loadState(StateDB *db)
{
move(db->point().x(), db->point().y());
setVelocity(0, 0);
setState(Stopped);
}
void PoolBall::draw(QPainter &p)
{
// we should draw the number here
Ball::draw(p);
}
PoolBallConfig::PoolBallConfig(PoolBall *poolBall, QWidget *parent)
: Config(parent), m_poolBall(poolBall)
{
QVBoxLayout *layout = new QVBoxLayout(this, marginHint(), spacingHint());
layout->addStretch();
QLabel *num = new QLabel(i18n("Number:"), this);
layout->addWidget(num);
KIntNumInput *slider = new KIntNumInput(m_poolBall->number(), this);
slider->setRange(1, 15);
layout->addWidget(slider);
layout->addStretch();
connect(slider, SIGNAL(valueChanged(int)), this, SLOT(numberChanged(int)));
}
void PoolBallConfig::numberChanged(int newNumber)
{
m_poolBall->setNumber(newNumber);
changed();
}
Config *PoolBall::config(QWidget *parent)
{
return new PoolBallConfig(this, parent);
}
#include "poolball.moc"