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tdegames/konquest/map_widget.h

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1.0 KiB

#ifndef _MAP_WIDGET_H
#define _MAP_WIDGET_H
#include <qwidget.h>
#include <qframe.h>
#include <qpixmap.h>
#include <qgridview.h>
#include <qtimer.h>
#include "gamecore.h"
#include "images.h"
class ConquestMap : public QGridView
{
Q_OBJECT
// Constructors
public:
ConquestMap( Map *newMap, QWidget *parent = 0 );
virtual ~ConquestMap();
// Interface
public:
void unselectPlanet();
protected:
virtual void contentsMousePressEvent( QMouseEvent *e );
virtual void contentsMouseMoveEvent( QMouseEvent *e );
virtual void paintCell( QPainter *p, int row, int col );
private slots:
void mapUpdate();
void squareBlink();
signals:
void planetSelected( Planet * );
void planetHighlighted( Planet * );
private:
const int SECTOR_HEIGHT;
const int SECTOR_WIDTH;
const int BOARD_HEIGHT;
const int BOARD_WIDTH;
void drawSector( QPainter *, Sector &, bool borderStrobe = true, bool highlight = false );
Map *map;
QColor gridColor;
QFont labelFont;
int hiLiteRow, hiLiteCol;
};
#endif