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/* Yo Emacs, this -*- C++ -*-
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* created 2005 by Inge Wallin <inge@lysator.liu.se>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#include <tqlayout.h>
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#include <tqwidget.h>
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#include <tqlabel.h>
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#include <tdelocale.h>
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#include <kdialog.h>
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#if 0
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#include <unistd.h>
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#include <tqpainter.h>
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#include <tqfont.h>
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#include <tdeapplication.h>
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#include <kstandarddirs.h>
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#include <tdeconfig.h>
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#include <knotifyclient.h>
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#include <tdelocale.h>
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#include <kexthighscore.h>
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#include <kdebug.h>
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#include "board.h"
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#include "Engine.h"
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#endif
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#include "prefs.h"
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#include "qreversigame.h"
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#include "qreversigameview.h"
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// ================================================================
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// class StatusWidget
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StatusWidget::StatusWidget(const TQString &text, TQWidget *parent)
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: TQWidget(parent, "status_widget")
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{
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TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
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TQLabel *label;
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m_textLabel = new TQLabel(text, this);
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hbox->addWidget(m_textLabel);
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m_pixLabel = new TQLabel(this);
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hbox->addWidget(m_pixLabel);
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label = new TQLabel(":", this);
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hbox->addWidget(label);
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m_scoreLabel = new TQLabel(this);
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hbox->addWidget(m_scoreLabel);
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}
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// Set the text label
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//
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void StatusWidget::setText(const TQString &string)
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{
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m_textLabel->setText(string);
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}
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// Set the pixel label - used to show the color.
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//
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void StatusWidget::setPixmap(const TQPixmap &pixmap)
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{
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m_pixLabel->setPixmap(pixmap);
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}
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// Set the score label - used to write the number of pieces.
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//
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void StatusWidget::setScore(uint s)
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{
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m_scoreLabel->setText(TQString::number(s));
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}
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// ================================================================
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// class QReversiGameView
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QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
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: TQWidget(parent, "gameview")
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{
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// Store a pointer to the game.
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m_game = game;
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// The widget stuff
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createView();
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// Other initializations.
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m_humanColor = Nobody;
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// Connect the game to the view.
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connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame()));
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connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
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this, TQT_SLOT(moveMade(uint, Move&)));
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connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView()));
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// The sig_gameOver signal is not used by the view.
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// Reemit the signal from the board.
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connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)),
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this, TQT_SLOT(squareClicked(int, int)));
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}
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QReversiGameView::~QReversiGameView()
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{
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}
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// Create the entire view. Only called once from the constructor.
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void QReversiGameView::createView()
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{
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TQGridLayout *layout = new TQGridLayout(this, 4, 2);
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// The board
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m_boardView = new QReversiBoardView(this, m_game);
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m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
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layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
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// The status widgets
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m_blackStatus = new StatusWidget(TQString(), this);
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m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
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layout->addWidget(m_blackStatus, 0, 1);
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m_whiteStatus = new StatusWidget(TQString(), this);
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m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
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layout->addWidget(m_whiteStatus, 1, 1);
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// The "Moves" label
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TQLabel *movesLabel = new TQLabel( i18n("Moves"), this);
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movesLabel->setAlignment(AlignCenter);
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layout->addWidget(movesLabel, 2, 1);
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// The list of moves.
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m_movesView = new TQListBox(this, "moves");
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m_movesView->setMinimumWidth(150);
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layout->addWidget(m_movesView, 3, 1);
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}
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// ----------------------------------------------------------------
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// Slots
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// Recieves the sig_newGame signal from the game.
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void QReversiGameView::newGame()
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{
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m_boardView->updateBoard(true);
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m_movesView->clear();
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updateStatus();
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}
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// Recieves the sig_move signal from the game.
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void QReversiGameView::moveMade(uint moveNum, Move &move)
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{
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//FIXME: Error checks.
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TQString colorsWB[] = {
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i18n("White"),
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i18n("Black")
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};
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TQString colorsRB[] = {
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i18n("Red"),
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i18n("Blue")
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};
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// Insert the new move in the listbox and mark it as the current one.
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m_movesView->insertItem(TQString("%1. %2 %3")
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.arg(moveNum)
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.arg(Prefs::grayscale() ? colorsWB[move.color()]
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: colorsRB[move.color()])
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.arg(move.asString()));
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m_movesView->setCurrentItem(moveNum - 1);
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m_movesView->ensureCurrentVisible();
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// Animate all changed pieces.
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m_boardView->animateChanged(move);
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m_boardView->updateBoard();
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// Update the score.
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updateStatus();
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}
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// Recieves the sig_update signal from the game, and can be called
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// whenever a total update of the view is required.
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void QReversiGameView::updateView()
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{
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m_boardView->updateBoard(true);
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updateMovelist();
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updateStatus();
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}
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// Only updates the status widgets (score).
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void QReversiGameView::updateStatus()
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{
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m_blackStatus->setScore(m_game->score(Black));
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m_whiteStatus->setScore(m_game->score(White));
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}
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// Only updates the status board.
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void QReversiGameView::updateBoard(bool force)
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{
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m_boardView->updateBoard(force);
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}
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// Only updates the movelist. This method regenerates the list from
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// scratch.
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void QReversiGameView::updateMovelist()
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{
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// FIXME: NYI
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}
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// This special slot is just because the external program doesn't have
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// access to the internal board view.
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//
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void QReversiGameView::squareClicked(int row, int col)
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{
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emit signalSquareClicked(row, col);
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}
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// ----------------------------------------------------------------
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// Other public methods.
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void QReversiGameView::setHumanColor(Color color)
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{
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m_humanColor = color;
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if (color == Black) {
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m_blackStatus->setText(i18n("You"));
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m_whiteStatus->setText("");
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}
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else {
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m_blackStatus->setText("");
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m_whiteStatus->setText(i18n("You"));
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}
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}
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#include "qreversigameview.moc"
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