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131 lines
2.1 KiB
131 lines
2.1 KiB
15 years ago
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// Copyright (c) 2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include <qstring.h>
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#include "game.h"
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Game::Game(int gameId) : QObject()
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{
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m_id = gameId;
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m_description = QString::null;
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m_type = QString::null;
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m_players = 0;
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m_master = 0;
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m_changed = false;
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}
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int Game::id() const
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{
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return m_id;
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}
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void Game::setCanBeJoined(const bool &canBeJoined)
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{
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if (m_canBeJoined != canBeJoined)
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{
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m_canBeJoined = canBeJoined;
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m_changed = true;
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}
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}
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bool Game::canBeJoined() const
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{
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return m_canBeJoined;
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}
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void Game::setDescription(const QString &description)
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{
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if (m_description != description)
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{
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m_description = description;
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m_changed = true;
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}
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}
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QString Game::description() const
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{
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return m_description;
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}
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void Game::setName(const QString &name)
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{
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if (m_name != name)
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{
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m_name = name;
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m_changed = true;
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}
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}
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QString Game::name() const
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{
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return m_name;
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}
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void Game::setType(const QString &type)
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{
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if (m_type != type)
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{
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m_type = type;
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m_changed = true;
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}
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}
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QString Game::type() const
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{
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return m_type;
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}
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void Game::update(bool force)
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{
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if (m_changed || force)
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{
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emit changed(this);
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m_changed = false;
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}
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}
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int Game::players()
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{
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return m_players;
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}
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void Game::setPlayers(int players)
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{
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if (m_players != players)
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{
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m_players = players;
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m_changed = true;
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}
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}
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Player *Game::master()
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{
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return m_master;
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}
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void Game::setMaster(Player *master)
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{
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if (m_master != master)
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{
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m_master = master;
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m_changed = true;
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}
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}
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#include "game.moc"
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