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#include "board.h"
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#include "board.moc"
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#include <knotifyclient.h>
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#include <klocale.h>
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#include <kzoommainwindow.h>
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#include "piece.h"
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#include "factory.h"
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#include "baseprefs.h"
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using namespace KGrid2D;
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//-----------------------------------------------------------------------------
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FixedCanvasView::FixedCanvasView(TQWidget *parent, const char *name)
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: TQCanvasView(parent, name, WNoAutoErase)
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{}
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TQSize FixedCanvasView::sizeHint() const
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{
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if ( canvas()==0 ) return TQSize();
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return canvas()->size() + 2 * TQSize(frameWidth(), frameWidth());
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}
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void FixedCanvasView::adjustSize()
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{
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setFixedSize(sizeHint());
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}
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//-----------------------------------------------------------------------------
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const BaseBoard::DirectionData BaseBoard::DIRECTION_DATA[Nb_Direction] = {
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{ SquareBase::Left, Left },
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{ SquareBase::Right, Right },
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{ SquareBase::Down, Up },
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{ SquareBase::Up, Down }
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};
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BaseBoard::BaseBoard(bool graphic, TQWidget *parent)
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: FixedCanvasView(parent, "board"),
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GenericTetris(bfactory->bbi.width, bfactory->bbi.height,
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bfactory->bbi.withPieces, graphic),
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state(GameOver), timer(this), sequences(0), main(0), _next(0),
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_arcade(false)
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{
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if (graphic) {
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setVScrollBarMode(AlwaysOff);
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setHScrollBarMode(AlwaysOff);
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setFrameStyle( TQFrame::Panel | TQFrame::Sunken );
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sequences = new SequenceArray;
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main = new BlockInfo(*sequences);
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setCanvas(main);
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if (bfactory->bbi.withPieces)
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_next = new BlockInfo(*sequences);
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setBlockInfo(main, _next);
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connect(&timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout()));
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Piece::info().loadColors();
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KZoomMainWindow::addWidget(this);
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}
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}
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void BaseBoard::copy(const GenericTetris &g)
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{
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GenericTetris::copy(g);
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state = static_cast<const BaseBoard &>(g).state;
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}
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void BaseBoard::settingsChanged()
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{
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Q_ASSERT( graphic() );
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Piece::info().loadColors();
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}
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void BaseBoard::adjustSize()
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{
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int size = BasePrefs::blockSize();
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sequences->setBlockSize(size);
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main->resize(matrix().width() * size, matrix().height() * size);
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for (uint i=0; i<matrix().width(); i++)
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for (uint j=0; j<firstClearLine(); j++) {
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Coord c(i, j);
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if ( matrix()[c]==0 ) continue;
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partialMoveBlock(c, TQPoint(0, 0));
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}
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if (_next) {
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Coord c = Piece::info().maxSize() + Coord(2, 2);
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_next->resize(c.first * size, c.second * size);
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_nextPiece->moveCenter();
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}
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FixedCanvasView::adjustSize();
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}
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BaseBoard::~BaseBoard()
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{
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if ( graphic() ) {
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setBlockInfo(0, 0); // destruct all sprites before deleting canvas
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delete _next;
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delete main;
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delete sequences;
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}
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}
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void BaseBoard::init(bool arcade)
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{
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_arcade = arcade;
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_arcadeStageDone = false;
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}
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void BaseBoard::start(const GTInitData &data)
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{
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Q_ASSERT( graphic() );
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if ( !_arcadeStageDone || _arcadeStage==bfactory->bbi.nbArcadeStages )
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_arcadeStage = 0;
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_arcadeStageDone = false;
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state = Normal;
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GenericTetris::start(data); // NB: the timer is started by updateLevel !
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if (_arcade) arcadePrepare();
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}
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void BaseBoard::stop()
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{
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timer.stop();
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state = GameOver;
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}
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void BaseBoard::pause()
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{
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Q_ASSERT( graphic() );
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timer.stop();
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_oldState = state;
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state = Paused;
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showBoard(false);
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}
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void BaseBoard::gameOver()
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{
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stop();
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emit gameOverSignal();
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}
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void BaseBoard::showCanvas(TQCanvas *c, bool show)
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{
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TQCanvasItemList l = c->allItems();
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TQCanvasItemList::Iterator it;
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for (it=l.begin(); it!=l.end(); ++it) {
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if (show) (*it)->show();
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else (*it)->hide();
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}
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c->update();
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}
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void BaseBoard::showBoard(bool show)
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{
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showCanvas(main, show);
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}
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void BaseBoard::unpause()
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{
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Q_ASSERT( graphic() );
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showBoard(true);
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state = _oldState;
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startTimer();
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}
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void BaseBoard::updateRemoved(uint newRemoved)
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{
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GenericTetris::updateRemoved(newRemoved);
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emit removedUpdated();
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}
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void BaseBoard::updateScore(uint newScore)
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{
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GenericTetris::updateScore(newScore);
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emit scoreUpdated();
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}
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int BaseBoard::firstColumnBlock(uint col) const
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{
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for (int j=firstClearLine()-1; j>=0; j--) {
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Coord c(col, j);
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if ( matrix()[c]!=0 ) return j;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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void BaseBoard::_beforeRemove(bool first)
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{
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if ( graphic() ) {
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state = ( beforeRemove(first) ? BeforeRemove : Normal );
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if ( state==BeforeRemove ) {
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startTimer();
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return;
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}
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}
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remove();
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_afterRemove(true);
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}
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void BaseBoard::remove()
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{
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for (uint j=0; j<firstClearLine(); j++)
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for (uint i=0; i<matrix().width(); i++) {
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Coord c(i, j);
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if ( matrix()[c]==0 || !toBeRemoved(c) ) continue;
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removeBlock(c);
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}
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computeInfos();
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if ( graphic() ) {
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main->update();
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KNotifyClient::event(winId(), "removed", i18n("Blocks removed"));
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}
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}
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bool BaseBoard::doFall(bool doAll, bool first, bool lineByLine)
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{
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Q_ASSERT( !lineByLine || !doAll );
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if ( !doAll ) {
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if (first) loop = 0;
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else loop++;
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}
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bool final = (doAll || lineByLine
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|| loop==bfactory->bbi.nbFallStages);
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for (uint i=0; i<matrix().width(); i++) {
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// compute heights
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// we must separate this computation since toFall() can depend
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// directly on the disposition of blocks under the current one
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// (for e.g. in kfouleggs)
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// we do not rely on firstClearLine() here since this method is
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// used in kfouleggs to make gift blocks fall down ...
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uint h = 0;
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TQMemArray<uint> heights(matrix().height());
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for (uint j=1; j<matrix().height(); j++) { // first line cannot fall
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Coord src(i, j);
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if ( toFall(src) ) h++;
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heights[j] = h;
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}
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// do move
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for (uint j=1; j<matrix().height(); j++) {
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Coord src(i, j);
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if( heights[j]==0 || matrix()[src]==0 ) continue;
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if (lineByLine) final = false;
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uint k = j - (lineByLine ? 1 : heights[j]);
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Coord dest(i, k);
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if ( final || lineByLine ) moveBlock(src, dest);
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else partialBlockFall(src, dest);
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}
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}
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if (final) computeInfos();
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return final;
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}
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void BaseBoard::_afterRemove(bool first)
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{
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AfterRemoveResult r = afterRemove(!graphic(), first);
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switch (r) {
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case Done:
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state = Normal;
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_afterAfterRemove();
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return;
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case NeedAfterRemove:
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state = AfterRemove;
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startTimer();
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return;
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case NeedRemoving:
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_beforeRemove(true);
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return;
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}
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}
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BaseBoard::AfterRemoveResult BaseBoard::afterRemove(bool doAll, bool first)
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{
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return (doFall(doAll, first, false) ? Done : NeedAfterRemove);
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}
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void BaseBoard::_afterAfterRemove()
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{
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if ( isArcade() && arcadeDone()>=arcadeTodo() ) {
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_arcadeStage++;
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_arcadeStageDone = true;
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gameOver();
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return;
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}
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if ( !afterAfterRemove() ) gameOver();
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else if ( graphic() ) startTimer();
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}
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bool BaseBoard::timeout()
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{
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Q_ASSERT( graphic() );
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if ( state==GameOver ) return true;
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switch (state) {
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case BeforeRemove: _beforeRemove(FALSE); break;
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case AfterRemove: _afterRemove(FALSE); break;
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default: return false;
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}
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main->update();
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return true;
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}
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bool BaseBoard::startTimer()
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{
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Q_ASSERT( graphic() );
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if ( state==GameOver ) return true;
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switch (state) {
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case BeforeRemove:
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timer.start(bfactory->bbi.beforeRemoveTime, true);
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break;
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case AfterRemove:
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timer.start(bfactory->bbi.afterRemoveTime, true);
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break;
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default:
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return false;
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}
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return true;
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}
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bool BaseBoard::beforeRemove(bool first)
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{
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if (first) loop = 0;
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else loop++;
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for (uint j=0; j<firstClearLine(); j++)
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for (uint i=0; i<matrix().width(); i++) {
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Coord c(i, j);
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if ( toBeRemoved(c) ) matrix()[c]->toggleLight();
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}
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return ( loop!=bfactory->bbi.nbToggles );
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}
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//-----------------------------------------------------------------------------
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void BaseBoard::partialBlockFall(const Coord &src, const Coord &dest)
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{
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Q_ASSERT( loop<bfactory->bbi.nbFallStages );
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float c = float(loop+1) / bfactory->bbi.nbFallStages * BasePrefs::blockSize();
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int xdec = dest.first - src.first;
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int ydec = src.second - dest.second;
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TQPoint p(int(xdec * c), int(ydec * c));
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partialMoveBlock(src, p);
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}
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uint BaseBoard::findGroup(Square<int> &field, const Coord &c) const
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{
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uint nb = 0;
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_findGroup(field, c, nb, false);
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return nb;
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}
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void BaseBoard::setGroup(Square<int> &field, const Coord &c, uint nb) const
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{
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_findGroup(field, c, nb, true);
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}
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void BaseBoard::_findGroup(Square<int> &field, const Coord &c,
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uint &nb, bool set) const
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{
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if (!set) nb++;
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field[c] = (set ? (int)nb : -1);
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uint value = matrix()[c]->value();
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CoordList n = matrix().neighbours(c, true, true);
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for (CoordList::const_iterator i = n.begin(); i!=n.end(); ++i)
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blockInGroup(field, *i, value, nb, set);
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}
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void BaseBoard::blockInGroup(Square<int> &field, const Coord &c, uint value,
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uint &nb, bool set) const
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{
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if ( matrix()[c]==0 ) return;
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if ( matrix()[c]->value()!=value ) return;
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if ( field[c]!=(set ? -1 : 0) ) return;
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_findGroup(field, c, nb, set);
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}
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TQMemArray<uint> BaseBoard::findGroups(Square<int> &field, uint minSize,
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bool exitAtFirstFound) const
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{
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field.fill(0);
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TQMemArray<uint> groups;
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for (uint j=0; j<firstClearLine(); j++)
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for (uint i=0; i<matrix().width(); i++) {
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Coord c(i, j);
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if ( matrix()[c]==0 || matrix()[c]->isGarbage() ) continue;
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if ( field[c]!=0 ) continue;
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uint nb = findGroup(field, c);
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setGroup(field, c, nb);
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if ( nb>=minSize ) {
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uint s = groups.size();
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groups.resize(s+1);
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groups[s] = nb;
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|
if (exitAtFirstFound) return groups;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return groups;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint BaseBoard::drawCode(const Coord &c) const
|
|
|
|
{
|
|
|
|
uint v = matrix()[c]->value();
|
|
|
|
uint code = 0;
|
|
|
|
for (uint i=0; i<Nb_Direction; i++) {
|
|
|
|
Coord nc = SquareBase::neighbour(c, DIRECTION_DATA[i].neighbour);
|
|
|
|
if ( !matrix().inside(nc) || matrix()[nc]==0
|
|
|
|
|| matrix()[nc]->value()!=v ) continue;
|
|
|
|
code |= DIRECTION_DATA[i].direction;
|
|
|
|
}
|
|
|
|
return code;
|
|
|
|
}
|
|
|
|
|
|
|
|
void BaseBoard::computeNeighbours()
|
|
|
|
{
|
|
|
|
for (uint j=0; j<firstClearLine(); j++)
|
|
|
|
for (uint i=0; i<matrix().width(); i++) {
|
|
|
|
Coord c(i, j);
|
|
|
|
if ( matrix()[c]==0 || matrix()[c]->isGarbage() ) continue;
|
|
|
|
matrix()[c]->sprite()->setFrame( drawCode(c) );
|
|
|
|
}
|
|
|
|
}
|