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/*
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This file is part of the TDE games library
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Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2003 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include "kgamesequence.h"
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#include "kgamesequence.moc"
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#include "kplayer.h"
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#include "kgame.h"
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KGameSequence::KGameSequence() : TQObject()
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{
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mGame = 0;
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mCurrentPlayer = 0;
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}
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KGameSequence::~KGameSequence()
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{
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}
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void KGameSequence::setGame(KGame* game)
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{
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mGame = game;
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}
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void KGameSequence::setCurrentPlayer(KPlayer* player)
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{
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mCurrentPlayer = player;
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}
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KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive)
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{
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kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl;
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if (!game())
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{
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kdError() << k_funcinfo << "NULL game object" << endl;
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return 0;
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}
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unsigned int minId,nextId,lastId;
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KPlayer *nextplayer, *minplayer;
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if (last)
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{
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lastId = last->id();
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}
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else
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{
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lastId = 0;
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}
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kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl;
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// remove when this has been checked
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minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok...
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nextId = minId;
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nextplayer = 0;
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minplayer = 0;
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KPlayer *player;
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for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() )
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{
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// Find the first player for a cycle
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if (player->id() < minId)
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{
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minId=player->id();
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minplayer=player;
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}
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if (player==last)
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{
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continue;
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}
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// Find the next player which is bigger than the current one
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if (player->id() > lastId && player->id() < nextId)
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{
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nextId=player->id();
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nextplayer=player;
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}
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}
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// Cycle to the beginning
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if (!nextplayer)
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{
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nextplayer=minplayer;
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}
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kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive="
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<< exclusive << " minId=" << minId << " nextid=" << nextId
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<< " count=" << game()->playerList()->count() << endl;
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if (nextplayer)
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{
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nextplayer->setTurn(true,exclusive);
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}
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else
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{
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return 0;
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}
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return nextplayer;
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}
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// Per default we do not do anything
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int KGameSequence::checkGameOver(KPlayer*)
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{
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return 0;
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}
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