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tdegames/kpat/freecell-solver/CREDITS

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Shlomi Fish (me) - doing most of the work on Freecell Solver.
Eric Warmenhoven - sending a program that generates the board of GNOME
Freecell.
Hai Huang - noting several boards of Microsoft Freecell that could not be
solved by Freecell Solver.
Magnus Reftel - noting the correct procedure for calculating how many cards
can be moved as a function of the free freecells and free stacks.
Colin Plumb - writing the MD5 code.
Ron Rivest - inventing the MD5 hashing algorithm.
Jim Horne - supplying the shuffling algorithm for
Microsoft Freecell/Freecell Pro.
Tom Holroyd - sending several Seahaven Towers games which Freecell Solver
was unable to solve, thus making me improve the algorithm.
Markus F. X. J. Oberhumer - writing PySol on whose code the board generation
program for it is based. Also, contributing some patches.
Justin-Heyes Jones - wrote a nice introduction to the A* algorithm, and
wrote the basis for the pqueue.c code.
Stephan Kulow - integrated Freecell Solver into the kpat Solitaire suite for
KDE 2.1 and onwards; reported several bugs and memory leaks.
Michael Keller - Contributing some useful input about some minor features
lacking and the Spades/Clubs mix-up.
GeYong - He created Freecell Tool, whose randomized scan provided
inspiration for the random-DFS scan of Freecell Solver.
Adrian Ettlinger - Integrating Freecell Solver into "Freecell Pro", and
contributing some input.
The perl 5.x Hackers - I copied its hash function.
Gergeley Kontra - wrote a Vim script to align text which I used.
Bob Jenkins - wrote the lookup2 hash function, which I now use as the
primary hash.
(check http://burtleburtle.net/bob/hash/)
Tzafrir Cohen - His "RPM" lecture provided help in creating the RPM
Spec.
Yotam Rubin - Preparing an initial Debian Package.
Risko Gergely - Maintaining the current Debian Package.
Chris Moore - Pointing to an out-of-date comment regarding the
MAX_NUM_CARDS_IN_A_STACK which I updated.