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/* Yo Emacs, this -*- C++ -*-
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#ifndef __KBGCHAT_H
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#define __KBGCHAT_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <kchat.h>
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class TQString;
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class TQPoint;
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class TQListBox;
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class TQListBoxItem;
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class TQPopupMenu;
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class KTabCtl;
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class KAction;
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class KBgChatPrivate;
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/**
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* Class of the FIBS Chat Windows
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*
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* This class inherits from KChat and represents a widget for a chat
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* window. It has rich text entries and supports a powerful context
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* menu.
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*
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* @short An extension of the KGame chat window for the FIBS engine
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* @author Jens Hoefkens <jens@hoefkens.com>
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*
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*/
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class KBgChat : public KChat
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{
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Q_OBJECT
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public:
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/**
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* Constructor
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*/
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KBgChat(TQWidget *parent = 0, const char *name = 0);
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/**
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* Destructor
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*/
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virtual ~KBgChat();
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public slots:
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/**
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* Catch the RMB signal to display a context menu at p. The
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* menu shows entries specific to the selected item i.
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*/
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void contextMenu(TQListBoxItem *i, const TQPoint &p);
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/**
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* Add chat window specific pages to the setup dialog
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*/
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void getSetupPages(KTabCtl *nb, int space);
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/**
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* Save and apply the changes made in the setup dialog
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*/
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void setupOk();
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/**
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* Do not save any of the changes made in the setup dialog
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*/
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void setupCancel();
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/**
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* Load default values from the setup dialog
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*/
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void setupDefault();
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/**
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* Player name has logges out. Remove name from the chat
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* window combo box if necessary.
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*/
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void deletePlayer(const TQString &name);
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/**
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* Process and append msg to the text.
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*/
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void handleData(const TQString &msg);
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/**
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* Restore previously saved setting or provides defaults
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*/
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void readConfig();
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/**
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* Save current settings
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*/
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void saveConfig();
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/**
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* Set the opponents name and select whisper
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*/
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void startGame(const TQString &name);
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/**
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* Game is over. We won (or not) and have been playing (or not)
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*/
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void endGame();
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/**
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* Start talking to name
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*/
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void fibsTalk(const TQString &name);
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signals:
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/**
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* Emits a string that can be sent to the server
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*/
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void fibsCommand(const TQString &cmd);
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/**
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* Request an invitation of player
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*/
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void fibsRequestInvitation(const TQString &player);
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/**
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* Text of a personal message
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*/
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void personalMessage(const TQString &msg);
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/**
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* Dialog is visible or not
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*/
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void windowVisible(bool v);
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protected:
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/**
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* Catch show events, so the engine's menu can be updated.
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*/
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virtual void showEvent(TQShowEvent *e);
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/**
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* Catch hide events, so the engine's menu can be updated.
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*/
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virtual void hideEvent(TQHideEvent *e);
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/**
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* Create a custom ListBoxItem that contains a formated string
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* for the chat window.
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*/
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virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text);
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protected slots:
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/**
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* Invite the selected player using the dialog
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*/
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void slotInviteD();
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/**
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* Invite the selected player to resume a match
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*/
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void slotInviteR();
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/**
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* Invite the selected player to an unlimited match
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*/
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void slotInviteU();
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/**
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* Invite the selected player to a 1 point match
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*/
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void slotInvite1();
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/**
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* Invite the selected player to a 2 point match
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*/
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void slotInvite2();
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/**
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* Invite the selected player to a 3 point match
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*/
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void slotInvite3();
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/**
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* Invite the selected player to a 4 point match
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*/
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void slotInvite4();
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/**
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* Invite the selected player to a 5 point match
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*/
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void slotInvite5();
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/**
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* Invite the selected player to a 6 point match
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*/
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void slotInvite6();
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/**
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* Invite the selected player to a 7 point match
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*/
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void slotInvite7();
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/**
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* Request information on the selected player
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*/
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void slotInquire();
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/**
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* Copy the selected line to the clipboard
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*/
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void slotCopy();
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/**
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* Talk to the selected player
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*/
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void slotTalk();
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/**
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* Add the selected player to the gag list
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*/
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void slotGag();
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/**
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* Remove the selected player from the gag list
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*/
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void slotUngag();
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/**
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* Clear the gag list
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*/
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void slotCleargag();
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/**
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* Toggle everybody silent
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*/
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void slotSilent();
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/**
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* Slot for return pressed. Time to send the text to FIBS.
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*/
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void handleCommand(int id, const TQString& msg);
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private:
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KBgChatPrivate *d;
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};
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#endif // __KBGCHAT_H
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