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#include <kdialog.h>
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#include <klistbox.h>
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqwidget.h>
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#include <tqframe.h>
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#include "editor.h"
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#include "game.h"
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Editor::Editor(ObjectList *list, TQWidget *parent, const char *name)
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: TQWidget(parent, name)
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{
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this->list = list;
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config = 0;
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hlayout = new TQHBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
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TQVBoxLayout *vlayout = new TQVBoxLayout(hlayout, KDialog::spacingHint());
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vlayout->addWidget(new TQLabel(i18n("Add object:"), this));
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listbox = new KListBox(this, "Listbox");
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vlayout->addWidget(listbox);
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hlayout->setStretchFactor(vlayout, 2);
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TQStringList items;
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Object *obj = 0;
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for (obj = list->first(); obj; obj = list->next())
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items.append(obj->name());
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listbox->insertStringList(items);
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connect(listbox, TQT_SIGNAL(executed(TQListBoxItem *)), TQT_SLOT(listboxExecuted(TQListBoxItem *)));
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}
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void Editor::listboxExecuted(TQListBoxItem * /*item*/)
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{
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int curItem = listbox->currentItem();
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if (curItem < 0)
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return;
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emit addNewItem(list->at(curItem));
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}
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void Editor::setItem(CanvasItem *item)
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{
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delete config;
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config = item->config(this);
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if (!config)
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return;
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config->ctorDone();
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hlayout->addWidget(config);
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hlayout->setStretchFactor(config, 2);
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config->setFrameStyle(TQFrame::Box | TQFrame::Raised);
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config->setLineWidth(1);
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config->show();
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connect(config, TQT_SIGNAL(modified()), this, TQT_SIGNAL(changed()));
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}
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#include "editor.moc"
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