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tdegames/kbackgammon/main.cpp

68 lines
2.1 KiB

/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <kapplication.h>
#include <tqstring.h>
#include <klocale.h>
#include <kaboutdata.h>
#include <kcmdlineargs.h>
#include "kbg.h"
#include "version.h"
static const char description[] = I18N_NOOP("A Backgammon program for KDE");
static const char notice[] = I18N_NOOP("This is a graphical backgammon program. It supports "
"backgammon games\nwith other players, games against "
"computer engines like GNU bg and even\n"
"on-line games on the 'First Internet Backgammon Server'.");
/*
* Main program doesn't do much - more or less standard stuff. Right
* after creating a KBg object, control is passed to it.
*/
int main(int argc, char *argv[])
{
KAboutData about(PROG_NAME, I18N_NOOP("KBackgammon"), PROG_VERSION, description,
KAboutData::License_GPL, "(C) 1999-2001 Jens Hoefkens", notice);
about.addAuthor ("Jens Hoefkens", I18N_NOOP("Author & maintainer"),
"jens@hoefkens.com");
about.addCredit ("Bo Thorsen", I18N_NOOP("Initial anti-aliasing of the board"),
"gobo@imada.sdu.dk");
KCmdLineArgs::init(argc, argv, &about);
KApplication app;
KGlobal::locale()->insertCatalogue("libtdegames");
if (app.isRestored())
RESTORE(KBg)
else {
KBg* widget = new KBg;
app.setMainWidget(widget);
widget->readConfig();
widget->show();
}
return app.exec();
}