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/*
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This file is part of the KDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#include <tqstringlist.h>
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#include <krandomsequence.h>
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#include <klocale.h>
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#include "kgamemisc.h"
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class KGameMiscPrivate
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{
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public:
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KGameMiscPrivate()
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{
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}
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};
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KGameMisc::KGameMisc()
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{
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// not yet used
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// d = new KGamePrivate;
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}
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KGameMisc::~KGameMisc()
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{
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// don't forget to delete it as soon as it is used!
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// delete d;
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}
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TQString KGameMisc::randomName()// do we need i18n? I think yes
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{
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TQStringList names = TQStringList::split( TQChar(' '),
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i18n( "A list of language typical names ( for games ), separated by spaces",
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"Adam Alex Andreas Andrew Bart Ben Bernd Bill "
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"Chris Chuck Daniel Don Duncan Ed Emily Eric "
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"Gary Greg Harry Ian Jean Jeff Jan Kai Keith Ken "
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"Kirk Marc Mike Neil Paul Rik Robert Sam Sean "
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"Thomas Tim Walter" ) );
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KRandomSequence random;
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return *names.at( random.getLong( names.count() ) );
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}
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