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293 lines
6.8 KiB
293 lines
6.8 KiB
15 years ago
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include "player.h"
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#include "defines.h"
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// ================================================================
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// class Player
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PokerPlayer::PokerPlayer()
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: m_hand()
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{
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m_name = "Player";
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m_isHuman = false;
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m_money = START_MONEY;
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currentBet = 0;
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isOut = false;
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// random.setSeed(0);
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}
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PokerPlayer::~PokerPlayer()
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{
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}
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// ----------------------------------------------------------------
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void PokerPlayer::giveCardsBack()
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{
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m_hand.clear();
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}
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void PokerPlayer::giveCardBack(int cardNr)
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{
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m_hand.clear(cardNr);
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}
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/* Set skip[i] to true if the corresponding card should *not* be
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* exchanged.
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*/
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void PokerPlayer::exchangeCards(bool skip[])
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{
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//TODO: improve!
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// this is still a VERY simple method!
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m_hand.analyze();
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for (int i = 0; i < PokerHandSize; i++) {
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skip[i] = m_hand.getFoundCard(i);
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}
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}
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/* Prepare the player for a new round.
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*/
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void PokerPlayer::newRound()
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{
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giveCardsBack();
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currentBet = 0;
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isOut = false;
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}
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int PokerPlayer::bet(int origBet, bool mayRaise)
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{
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// NOT useable for (status == continueBet) !!!
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// needs a rewrite for games with > 2 players
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int bet = origBet;
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// first bet minBet
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currentBet = minBet;
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m_money -= currentBet;
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bet -= currentBet;
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int newBet = bet; // bet at least the old bet
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if (bet > getCash())// we don't have the money :-(
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return 0;
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// calculate the chances and bet any value
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int chance = sortedResult();
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if (chance < 350) { // 3 of a kind or better!!
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newBet = maxBet - (int)random.getLong(maxBet /2);//we subtract a
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// random number to hide our cards (every player would
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// know we have good cards if we would bet maxBet)
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}
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else if (chance < 400) { // 2 pairs
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newBet = bet + (int)random.getLong(maxBet /2 + origBet);
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if (newBet > maxBet)
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newBet = maxBet;
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}
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else if (chance < 500) { // one pair
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newBet = bet + (int)random.getLong(maxBet /4 + 1);
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if (newBet > getCash() - 2 * minBet)
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newBet = bet;
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if (bet >= getCash() /3)
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newBet = 0;
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}
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else if (chance < 506) { // best card is at least a ten
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newBet = bet;
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if (bet >= getCash() /3)
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newBet = 0;
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}
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else { // bad cards
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if (getCash() - bet >= bet) {// we would still have some money
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newBet = bet;
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if (bet >= getCash() /4)
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newBet = 0;
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}
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else
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newBet = 0;
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}
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// and now a final re-check
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if (newBet > bet) {
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if (random.getLong(20) == 0)
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newBet = bet;
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else if (random.getLong(30) <= 1)
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newBet = bet + (newBet - bet) /2;
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}
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if (newBet > getCash())
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newBet = bet; // maybe raise only a little bit but by now just do not raise
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if (!mayRaise && newBet > bet)
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newBet = bet;
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if (!changeBet(newBet))
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return 0; // BIG error
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return currentBet;
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}
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int PokerPlayer::raise(int origRaise)
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{
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// NOT useable for (status == continueRaise) !!!
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// needs a rewrite for games with > 2 players
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int raise = origRaise - getCurrentBet();
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int newRaise = raise;
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if (newRaise > getCash())// we don't have the money :-(
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return 0;
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// Calculate the chances and bet any value.
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int chance = sortedResult();
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if (chance < 350) { // 3 of a kind or better!!
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newRaise = maxBet - (int)random.getLong(maxBet - maxBet /2);
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// we subtract a random number to hide our cards
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// (every player would know we have good cards if
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// we would bet maxBet)
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}
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else if (chance < 400) { // 2 pairs
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newRaise = raise + (int)random.getLong(maxBet /2 + origRaise + 10);
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if (newRaise > maxBet)
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newRaise = maxBet;
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}
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else if (chance < 500) { // one pair
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newRaise = raise + (int)random.getLong(maxBet /4 + 1);
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if (newRaise > getCash() - 2 * minBet)
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newRaise = raise;
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if (raise >= getCash() /2)
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newRaise = 0;
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}
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else if (chance < 506) { // best card is at least a ten
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newRaise = raise;
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if (raise >= getCash() /2)
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newRaise = 0;
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}
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else { // bad cards
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if (getCash() - raise >= raise && raise <= minBet * 2) { // we would still have some money
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if (raise > getCash() /2)
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newRaise = 0;
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else
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newRaise = raise;
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}
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else
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newRaise = 0;
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}
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// And now a final re-check.
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if (newRaise > raise) {
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if (random.getLong(20) == 0)
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newRaise = raise;
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else if (random.getLong(30) <= 1)
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newRaise = raise + (newRaise - raise) /2;
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}
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if (newRaise > getCash())
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newRaise = raise; // maybe raise only a little bit but by now just do not raise
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if (!changeBet(newRaise))
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return 0; // BIG error
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return currentBet;
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}
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bool PokerPlayer::changeBet(int betChange)
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{
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if (currentBet + betChange >= 0 && getCash() - betChange >= 0) {
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setCash(getCash() - betChange);
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currentBet += betChange;
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return true;
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}
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return false;
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}
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int PokerPlayer::sortedResult()
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{
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PokerHandType result = m_hand.analyze();
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//Ok, the result produced by testHand() is a little bit... uncomfortable
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//so lets sort it for use in displayWinner_Computer()
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//additionally we extend the values e.g. by bestCard and so on
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int newResult = m_hand.getCardScore();
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// FIXME: Change this so that scores are higher for better hands.
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// Don't forget to change m_hand.getCardScore() as well.
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switch (result) {
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case RoyalFlush:
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newResult += 0; // the royal flush is the best you can get
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break;
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case StraightFlush:
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newResult += 50; // straight flush
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break;
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case FourOfAKind:
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newResult += 100; // 4 of a kind
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break;
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case FullHouse:
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newResult += 150; // full house
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break;
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case Flush:
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newResult += 200; // flush
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break;
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case Straight:
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newResult += 250; // straight
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break;
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case ThreeOfAKind:
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newResult += 300; // 3 of a kind
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break;
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case TwoPairs:
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newResult += 350; // two pairs
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break;
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case Pair:
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newResult += 400; // one pair
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break;
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case HighCard:
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{
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CardValue bestCard = m_hand.findNextBest(ROOF, false);
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newResult = 500 + ((int) H_ACE - (int) bestCard);
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}
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break;
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default:
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// Shouldn't get here.
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assert(0);
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}
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return newResult;
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// The lowest newResult is now the best.
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}
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