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/*
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* ksokoban - a Sokoban game for TDE
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* Copyright (C) 1998 Anders Widell <awl@hem.passagen.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <tqptrlist.h>
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#include "History.h"
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#include "Move.h"
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#include "MoveSequence.h"
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#include "LevelMap.h"
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History::History() {
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past_.setAutoDelete(true);
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future_.setAutoDelete(true);
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}
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void
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History::add(Move *_m) {
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future_.clear();
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past_.append(_m);
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}
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void
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History::clear() {
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past_.clear();
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future_.clear();
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}
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void
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History::save(TQString &_str) {
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Move *m = past_.first();
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while (m != 0) {
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m->save(_str);
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m = past_.next();
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}
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_str += '-';
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m = future_.first();
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while (m != 0) {
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m->save(_str);
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m = future_.next();
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}
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}
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const char *
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History::load(LevelMap *map, const char *_str) {
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Move *m;
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int x = map->xpos();
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int y = map->ypos();
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clear();
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while (*_str != '\0' && *_str != '-') {
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m = new Move(x, y);
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_str = m->load(_str);
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if (_str == 0) return 0;
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x = m->finalX();
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y = m->finalY();
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past_.append(m);
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if (!m->redo(map)) {
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//printf("redo failed: %s\n", _str);
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//abort();
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return 0;
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}
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}
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if (*_str != '-') return 0;
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_str++;
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while (*_str != '\0') {
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m = new Move(x, y);
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_str = m->load(_str);
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if (_str == 0) return 0;
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x = m->finalX();
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y = m->finalY();
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future_.append(m);
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}
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return _str;
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}
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bool
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History::redo(LevelMap *map) {
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if (future_.isEmpty()) return false;
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Move *m=future_.take(0);
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past_.append(m);
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return m->redo(map);
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}
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MoveSequence *
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History::deferRedo(LevelMap *map) {
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if (future_.isEmpty()) return 0;
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Move *m=future_.take(0);
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past_.append(m);
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return new MoveSequence(m, map);
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}
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bool
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History::undo(LevelMap *map) {
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if (past_.isEmpty()) return false;
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Move *m = past_.take(past_.count ()-1);
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future_.insert(0, m);
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return m->undo(map);
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}
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MoveSequence *
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History::deferUndo(LevelMap *map) {
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if (past_.isEmpty()) return 0;
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Move *m = past_.take(past_.count()-1);
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future_.insert(0, m);
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return new MoveSequence(m, map, true);
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}
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