|
|
|
/*
|
|
|
|
* ksokoban - a Sokoban game for TDE
|
|
|
|
* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef LEVELMAP_H
|
|
|
|
#define LEVELMAP_H
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <tqstring.h>
|
|
|
|
|
|
|
|
#include "Map.h"
|
|
|
|
class LevelCollection;
|
|
|
|
|
|
|
|
//#define EXTERNAL_LEVEL 100
|
|
|
|
|
|
|
|
class LevelMap : public Map {
|
|
|
|
public:
|
|
|
|
LevelMap();
|
|
|
|
~LevelMap();
|
|
|
|
|
|
|
|
LevelCollection *collection() const { return collection_; }
|
|
|
|
const TQString &collectionName();
|
|
|
|
void changeCollection(LevelCollection *_collection);
|
|
|
|
int totalMoves() const { return totalMoves_; }
|
|
|
|
int totalPushes() const { return totalPushes_; }
|
|
|
|
void level(int _level);
|
|
|
|
int level() const;
|
|
|
|
int noOfLevels() const;
|
|
|
|
int completedLevels() const;
|
|
|
|
bool goodLevel() const { return goodLevel_; }
|
|
|
|
|
|
|
|
bool step(int _x, int _y);
|
|
|
|
bool push(int _x, int _y);
|
|
|
|
bool unstep(int _x, int _y);
|
|
|
|
bool unpush(int _x, int _y);
|
|
|
|
|
|
|
|
//void random();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
LevelCollection *collection_;
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
int totalMoves_;
|
|
|
|
int totalPushes_;
|
|
|
|
bool goodLevel_;
|
|
|
|
|
|
|
|
static int distance(int x1, int y1, int x2, int y2);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* LEVELMAP_H */
|