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40 lines
1.2 KiB
40 lines
1.2 KiB
15 years ago
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0.1.8 (11 April 2001)
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* better Player/Meeting "choose boxes"
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* use KExtendedSocket (get rid of custom utilities)
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and hopefully fix network game
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0.1.7
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* resize handle removed from statusbar of netmeeting dialog
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0.1.6
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* fixed a bug in key configuration
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* players name access improved
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* some internal cleanups + use of KDialogBase
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0.1.5
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* many bug fixes for network game
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* added a framework for simple multiplayers games
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* Wizard-like configuration
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* enhanced keys configuration
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0.1.4
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* all data transport is now done via QDataStream (no more bitorder/storage
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problems).
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* QDataStream use make things easier from the user point of view (at least
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I think so).
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* big cleaning : the library restricts itself to data transport between
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boards and to game configuration. The library doesn't want to and doesn't
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have to manage things like game pause or gameover of a specific player ...
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all those things must be done by the game programmer.
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0.1.3
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* ported to QT 2.0 (hard way : now we send QString over the network :)
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0.1.2
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* finally THE bug has been found (eight months later) !
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so network game seems stable.
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* lots of bug fixes
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0.1.1
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* first code (June 1998 : pause in dvplt)
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