# include "field.h"
# include "field.moc"
# include <tqwhatsthis.h>
# include <tqlabel.h>
# include <tqlayout.h>
# include <tdelocale.h>
# include <kprogress.h>
# include <kgameprogress.h>
# include <kcanvasrootpixmap.h>
# include <kgamelcd.h>
# include "base/baseprefs.h"
# include "factory.h"
# include "highscores.h"
# include "misc_ui.h"
# include "board.h"
# include "commonprefs.h"
Field : : Field ( TQWidget * parent )
: MPSimpleBoard ( parent ) , BaseField ( this )
{
// column 1
// score LCD
scoreList = new KGameLCDList ( this ) ;
showScore = new KGameLCD ( 6 , scoreList ) ;
scoreList - > append ( showScore ) ;
showTime = new KGameLCDClock ( scoreList ) ;
scoreList - > append ( showTime ) ;
lcds - > addWidget ( scoreList , 1 , 0 ) ;
lcds - > setRowStretch ( 2 , 1 ) ;
// removed LCD
removedList = new KGameLCDList ( i18n ( bfactory - > mainData . removedLabel ) , this ) ;
lcds - > addWidget ( removedList , 3 , 0 ) ;
lcds - > setRowStretch ( 4 , 1 ) ;
// level progress
levelLabel = new TQLabel ( this ) ;
levelLabel - > setAlignment ( AlignCenter ) ;
lcds - > addWidget ( levelLabel , 5 , 0 ) ;
toLevel = new KProgress ( this ) ;
toLevel - > setTextEnabled ( true ) ;
toLevel - > setFormat ( " 1 " ) ;
TQWhatsThis : : add ( toLevel , i18n ( " Display the progress to complete the current level or stage. " ) ) ;
lcds - > addWidget ( toLevel , 6 , 0 ) ;
lcds - > setRowStretch ( 7 , 1 ) ;
// column 2
// previous player height
prevHeight = new PlayerProgress ( board , this , " prev_progress " ) ;
TQWhatsThis : : add ( prevHeight , i18n ( " Previous player's height " ) ) ;
top - > addWidget ( prevHeight , 1 , 1 , AlignHCenter ) ;
// column 3
// pending gift shower
Board * b = static_cast < Board * > ( board ) ;
top - > addWidget ( b - > giftPool ( ) , 0 , 2 , AlignCenter ) ;
// shadow piece
shadow = new Shadow ( board , this ) ;
TQWhatsThis : : add ( shadow , i18n ( " Shadow of the current piece " ) ) ;
top - > addWidget ( shadow , 2 , 2 ) ;
// column 4
// next player height
nextHeight = new PlayerProgress ( board , this , " next_progress " ) ;
TQWhatsThis : : add ( nextHeight , i18n ( " Next player's height " ) ) ;
top - > addWidget ( nextHeight , 1 , 3 , AlignHCenter ) ;
// column 5
// next piece shower
TQVBoxLayout * vbl = new TQVBoxLayout ( 10 ) ;
top - > addLayout ( vbl , 1 , 4 ) ;
vbl - > addStretch ( 1 ) ;
labShowNext = new TQLabel ( i18n ( " Next Tile " ) , this ) ;
labShowNext - > setAlignment ( AlignCenter ) ;
vbl - > addWidget ( labShowNext , 0 ) ;
showNext = new ShowNextPiece ( board , this ) ;
_snRootPixmap = new KCanvasRootPixmap ( showNext ) ;
_snRootPixmap - > start ( ) ;
vbl - > addWidget ( showNext , 0 ) ;
vbl - > addStretch ( 4 ) ;
connect ( board , TQT_SIGNAL ( scoreUpdated ( ) ) , TQT_SLOT ( scoreUpdatedSlot ( ) ) ) ;
connect ( board , TQT_SIGNAL ( levelUpdated ( ) ) , TQT_SLOT ( levelUpdated ( ) ) ) ;
connect ( board , TQT_SIGNAL ( removedUpdated ( ) ) , TQT_SLOT ( removedUpdated ( ) ) ) ;
initVariableGUI ( ) ;
}
void Field : : levelUpdated ( )
{
toLevel - > setFormat ( TQString : : number ( board - > level ( ) ) ) ;
// necessary to update string ...
int p = toLevel - > progress ( ) ;
toLevel - > setProgress ( p + 1 ) ;
toLevel - > setProgress ( p ) ;
}
void Field : : removedUpdated ( )
{
uint nb = cfactory - > cbi . nbRemovedToLevel ;
toLevel - > setProgress ( isArcade ( ) ? board - > arcadeDone ( )
: board - > nbRemoved ( ) % nb ) ;
}
void Field : : showOpponents ( bool show )
{
Board * b = static_cast < Board * > ( board ) ;
if ( show ) {
prevHeight - > show ( ) ;
nextHeight - > show ( ) ;
b - > giftPool ( ) - > show ( ) ;
} else {
prevHeight - > hide ( ) ;
nextHeight - > hide ( ) ;
b - > giftPool ( ) - > hide ( ) ;
}
}
void Field : : settingsChanged ( )
{
BaseField : : settingsChanged ( ) ;
TQColor color = BasePrefs : : fadeColor ( ) ;
double s = BasePrefs : : fadeIntensity ( ) ;
_snRootPixmap - > setFadeEffect ( s , color ) ;
showNext - > canvas ( ) - > setBackgroundColor ( color ) ;
bool b = CommonPrefs : : showNextPiece ( ) ;
if ( b ) {
showNext - > show ( ) ;
labShowNext - > show ( ) ;
} else {
showNext - > hide ( ) ;
labShowNext - > hide ( ) ;
}
b = CommonPrefs : : showPieceShadow ( ) ;
if ( b ) shadow - > show ( ) ;
else shadow - > hide ( ) ;
}
void Field : : _init ( bool AI , bool multiplayer , bool server , bool first ,
const TQString & name )
{
BaseField : : init ( AI , multiplayer , server , first , name ) ;
showOpponents ( multiplayer ) ;
static_cast < Board * > ( board ) - > setType ( AI ) ;
}
void Field : : _initFlag ( TQDataStream & s )
{
ServerInitData sid ;
s > > sid ;
GTInitData data ;
data . seed = sid . seed ;
data . initLevel = sid . initLevel ;
shadow - > setDisplay ( true ) ;
toLevel - > setValue ( 0 ) ;
showTime - > reset ( ) ;
showTime - > start ( ) ;
BaseField : : start ( data ) ;
initVariableGUI ( ) ;
}
void Field : : initVariableGUI ( )
{
if ( board - > isArcade ( ) ) {
scoreList - > title ( ) - > setText ( i18n ( " Elapsed time " ) ) ;
showScore - > hide ( ) ;
showTime - > show ( ) ;
TQWhatsThis : : add ( scoreList , i18n ( " Display the elapsed time. " ) ) ;
levelLabel - > setText ( i18n ( " Stage " ) ) ;
toLevel - > setTotalSteps ( board - > arcadeTodo ( ) ) ;
} else {
scoreList - > title ( ) - > setText ( i18n ( " Score " ) ) ;
showScore - > show ( ) ;
showTime - > hide ( ) ;
TQWhatsThis : : add ( scoreList , i18n ( " <qt>Display the current score.<br/>It turns <font color= \" blue \" >blue</font> if it is a highscore and <font color= \" red \" >red</font> if it is the best local score.</qt> " ) ) ;
levelLabel - > setText ( i18n ( " Level " ) ) ;
toLevel - > setTotalSteps ( cfactory - > cbi . nbRemovedToLevel ) ;
}
}
void Field : : _playFlag ( TQDataStream & s )
{
ServerPlayData spd ;
s > > spd ;
prevHeight - > setValue ( spd . prevHeight ) ;
nextHeight - > setValue ( spd . nextHeight ) ;
if ( spd . gift )
static_cast < Board * > ( board ) - > giftPool ( ) - > put ( spd . gift ) ;
}
void Field : : _pauseFlag ( bool p )
{
pause ( p ) ;
shadow - > setDisplay ( ! p ) ;
if ( p ) showTime - > stop ( ) ;
else showTime - > start ( ) ;
}
void Field : : _stopFlag ( bool gameover )
{
BaseField : : stop ( gameover ) ;
showTime - > stop ( ) ;
}
void Field : : _dataOut ( TQDataStream & s )
{
_cpd . height = board - > firstClearLine ( ) ;
_cpd . end = static_cast < Board * > ( board ) - > isGameOver ( ) ;
_cpd . gift = static_cast < Board * > ( board ) - > gift ( ) ;
s < < _cpd ;
}
KExtHighscore : : Score Field : : currentScore ( ) const
{
KExtHighscore : : Score score ( _cpd . end ? KExtHighscore : : Lost : KExtHighscore : : Won ) ;
score . setScore ( board - > score ( ) ) ;
score . setData ( " level " , board - > level ( ) ) ;
score . setData ( " removed " , board - > nbRemoved ( ) ) ;
return score ;
}
void Field : : _gameOverDataOut ( TQDataStream & s )
{
s < < currentScore ( ) ;
}
void Field : : moveLeft ( ) { static_cast < Board * > ( board ) - > pMoveLeft ( ) ; }
void Field : : moveRight ( ) { static_cast < Board * > ( board ) - > pMoveRight ( ) ; }
void Field : : dropDownStart ( ) { static_cast < Board * > ( board ) - > pDropDownStart ( ) ; }
void Field : : dropDownStop ( ) { static_cast < Board * > ( board ) - > pDropDownStop ( ) ; }
void Field : : oneLineDown ( ) { static_cast < Board * > ( board ) - > pOneLineDown ( ) ; }
void Field : : rotateLeft ( ) { static_cast < Board * > ( board ) - > pRotateLeft ( ) ; }
void Field : : rotateRight ( ) { static_cast < Board * > ( board ) - > pRotateRight ( ) ; }
void Field : : moveLeftTotal ( ) { static_cast < Board * > ( board ) - > pMoveLeftTotal ( ) ; }
void Field : : moveRightTotal ( ) { static_cast < Board * > ( board ) - > pMoveRightTotal ( ) ; }