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#include "board.h"
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#include "board.moc"
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#include <knotifyclient.h>
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#include <tdelocale.h>
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#include "factory.h"
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#include "base/piece.h"
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#include "misc_ui.h"
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#include "ai.h"
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#include "commonprefs.h"
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Board::Board(bool graphic, GiftPool *gp, TQWidget *parent)
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: BaseBoard(graphic, parent),
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_giftPool(gp), aiEngine(0)
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{}
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Board::~Board()
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{
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delete aiEngine;
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}
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void Board::setType(bool _ai)
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{
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Q_ASSERT( graphic() );
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if (_ai) {
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if ( aiEngine==0 ) aiEngine = cfactory->createAI();
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} else {
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delete aiEngine;
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aiEngine = 0;
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}
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}
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void Board::start(const GTInitData &data)
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{
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randomGarbage.setSeed(data.seed);
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_giftPool->reset();
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BaseBoard::start(data);
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}
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void Board::stop()
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{
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BaseBoard::stop();
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if (aiEngine) aiEngine->stop();
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}
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void Board::showBoard(bool show)
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{
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BaseBoard::showBoard(show);
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showCanvas(_next, show);
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}
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void Board::unpause()
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{
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BaseBoard::unpause();
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if (aiEngine) aiEngine->start(); // eventually restart thinking
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}
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void Board::updateLevel()
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{
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uint nb = cfactory->cbi.nbRemovedToLevel;
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if ( nbRemoved()>=level()*nb ) updateLevel(level()+1);
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}
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void Board::updateLevel(uint newLevel)
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{
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BaseBoard::updateLevel(newLevel);
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emit levelUpdated();
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if ( graphic() ) startTimer();
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}
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void Board::settingsChanged()
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{
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BaseBoard::settingsChanged();
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if (aiEngine) aiEngine->settingsChanged();
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}
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/*****************************************************************************/
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void Board::pMoveLeft()
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{
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if ( state!=Normal ) return;
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moveLeft();
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main->update();
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}
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void Board::pMoveRight()
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{
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if ( state!=Normal ) return;
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moveRight();
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main->update();
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}
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void Board::pMoveLeftTotal()
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{
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if ( state!=Normal ) return;
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moveLeft(bfactory->bbi.width);
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main->update();
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}
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void Board::pMoveRightTotal()
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{
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if ( state!=Normal ) return;
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moveRight(bfactory->bbi.width);
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main->update();
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}
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void Board::pOneLineDown()
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{
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if ( state!=Normal ) return;
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oneLineDown();
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main->update();
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}
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void Board::pDropDownStart()
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{
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if ( state!=Normal ) return;
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_dropHeight = 0;
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oneLineDown();
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if ( state==Normal ) {
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state = DropDown;
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startTimer();
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}
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main->update();
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}
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void Board::pDropDownStop()
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{
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if ( state!=DropDown || CommonPrefs::directDropDownEnabled() ) return;
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state = Normal;
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startTimer();
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main->update();
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}
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void Board::pRotateLeft()
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{
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if ( state!=Normal ) return;
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rotateLeft();
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main->update();
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}
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void Board::pRotateRight()
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{
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if ( state!=Normal ) return;
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rotateRight();
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main->update();
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}
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void Board::pieceDropped(uint dropHeight)
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{
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if ( state==DropDown ) state = Normal;
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else _dropHeight = dropHeight;
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_beforeGlue(true);
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}
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void Board::_beforeGlue(bool first)
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{
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if ( graphic() ) {
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state = (beforeGlue(_dropHeight>=1, first) ? BeforeGlue : Normal);
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if ( state==BeforeGlue ) {
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startTimer();
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return;
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}
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}
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gluePiece();
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}
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void Board::gluePiece()
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{
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BaseBoard::gluePiece();
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_afterGlue(true);
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if ( graphic() ) KNotifyClient::event(winId(), "glued", i18n("Piece glued"));
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}
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void Board::_afterGlue(bool first)
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{
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bool b = afterGlue(!graphic(), first);
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if ( graphic() ) {
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state = (b ? AfterGlue : Normal);
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if ( state==AfterGlue ) {
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startTimer();
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return;
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}
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}
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updateScore(score() + _dropHeight);
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if ( needRemoving() ) _beforeRemove(true);
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else _afterAfterRemove();
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}
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bool Board::afterAfterRemove()
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{
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// checkGift
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if ( graphic() && _giftPool->pending() ) {
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if ( putGift(_giftPool->take()) ) {
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computeInfos();
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_afterGift(true);
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return true;
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} else return false;
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}
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return newPiece();
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}
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void Board::_afterGift(bool first)
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{
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Q_ASSERT( graphic() );
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state = (afterGift(first) ? AfterGift : Normal);
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if ( state==AfterGift ) startTimer();
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else afterAfterRemove();
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}
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bool Board::newPiece()
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{
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Q_ASSERT( !graphic() || state==Normal );
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if ( !BaseBoard::newPiece() ) return false;
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if ( graphic() ) {
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main->update();
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_next->update();
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if (aiEngine) aiEngine->launch(this);
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// else : a human player can think by himself ...
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}
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return true;
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}
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bool Board::timeout()
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{
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if ( BaseBoard::timeout() ) return true;
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switch (state) {
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case DropDown: _dropHeight++;
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case Normal: oneLineDown(); break;
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case BeforeGlue: _beforeGlue(false); break;
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case AfterGlue: _afterGlue(false); break;
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case AfterGift: _afterGift(false); break;
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default: return false;
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}
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main->update();
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return true;
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}
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uint Board::normalTime() const
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{
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return cfactory->cbi.baseTime / (1 + level());
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}
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bool Board::startTimer()
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{
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if ( BaseBoard::startTimer() ) return true;
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switch (state) {
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case Normal:
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timer.start(normalTime());
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break;
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case DropDown:
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timer.start(cfactory->cbi.dropDownTime);
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break;
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case BeforeGlue:
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timer.start(cfactory->cbi.beforeGlueTime, true);
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break;
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case AfterGlue:
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timer.start(cfactory->cbi.afterGlueTime, true);
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break;
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case AfterGift:
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timer.start(cfactory->cbi.afterGiftTime, true);
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break;
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default:
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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bool Board::beforeGlue(bool bump, bool first)
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{
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if ( !bump ) return false;
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if (first) {
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loop = 0;
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return true;
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} else loop++;
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float dec = BasePrefs::blockSize() * (loop+1) * -0.1;
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if ( BasePrefs::animationsEnabled() ) bumpCurrentPiece((int)dec);
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return ( loop!=cfactory->cbi.nbBumpStages );
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}
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