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#ifndef MP_SIMPLE_INTERFACE_H
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#define MP_SIMPLE_INTERFACE_H
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#include "mp_interface.h"
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#include "mp_simple_types.h"
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class MPSimpleInterface : public MPInterface
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{
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Q_OBJECT
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public:
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MPSimpleInterface(const MPGameInfo &gi,
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uint nbActions, const ActionData *data,
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TQWidget *parent = 0, const char *name = 0);
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bool isPaused() const { return state==SS_Pause; }
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public slots:
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void start();
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void pause();
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void addKeys(KKeyDialog &);
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protected:
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virtual void _init() = 0;
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virtual void _readGameOverData(TQDataStream &s) = 0;
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virtual void _sendGameOverData(TQDataStream &s) = 0;
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virtual void _showGameOverData() = 0;
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virtual void _firstInit() = 0;
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virtual void _treatInit() = 0;
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virtual bool _readPlayData() = 0;
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virtual void _sendPlayData() = 0;
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private:
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ServerState state;
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bool first_init;
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void treatData();
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void treatInit();
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void treatPlay();
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void treatPause(bool pause);
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void treatStop();
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void init();
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void stop();
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void dataFromServer(TQDataStream &);
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};
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#endif // MP_SIMPLE_INTERFACE_H
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