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tdegames/kolf/tutorial.kolf

595 lines
9.3 KiB

[0-course@-50,-50]
Name=Tutorial Course
author=Jason Katz-Brown
[1-ball@34,267]
dummykey=true
[1-cup@52,159|6]
dummykey=true
[1-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=2
[1-sign@2,2|3]
Comment=<h3>Welcome</h3> to the tutorial course for Kolf!
botWallVisible=true
height=74
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=319
[1-sign@73,81|4]
Comment=To hit the ball, press and hold the Down Arrow or left mouse button. How long you hold down the mouse button or key determines strength of the shot.
botWallVisible=true
height=163
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=319
[1-sign@74,251|7]
Comment=To aim the putter, press the Left (rotate counterclockwise) and Right (rotate clockwise) Arrow keys or use the mouse.
botWallVisible=true
height=142
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=320
[10-ball@27,177]
dummykey=true
[10-bridge@280,206|20]
botWallVisible=true
height=109
leftWallVisible=true
rightWallVisible=true
topWallVisible=false
width=84
[10-bridge@30,193|3]
botWallVisible=false
height=58
leftWallVisible=false
rightWallVisible=false
topWallVisible=false
width=62
[10-bridge@40,227|10]
botWallVisible=false
height=55
leftWallVisible=false
rightWallVisible=false
topWallVisible=false
width=58
[10-cup@331,253|6]
dummykey=true
[10-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=3
[10-puddle@-6,246|18]
changeEnabled=false
changeEvery=50
height=56
width=242
[10-puddle@324,386|47]
changeEnabled=false
changeEvery=50
height=296
width=206
[10-puddle@95,137|12]
changeEnabled=false
changeEvery=50
height=238
width=112
[10-sign@7,9|4]
Comment=<h3>Bridges</h3>Bridges can have walls on the top, bottom, left, or right.
botWallVisible=true
height=115
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=387
[11-ball@41,51]
dummykey=true
[11-blackhole@55,332|11]
exit=137,371
exitDeg=10
maxspeed=3
minspeed=2
[11-bridge@287,158|16]
botWallVisible=false
height=34
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=37
[11-cup@305,173|17]
dummykey=true
[11-floater@42,211|9]
botWallVisible=false
endPoint=42,211
height=74
leftWallVisible=true
rightWallVisible=true
speed=5
startPoint=38,69
topWallVisible=false
width=67
[11-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=true
maxstrokes=10
par=5
[11-puddle@162,25|21]
changeEnabled=false
changeEvery=50
height=280
width=116
[11-puddle@189,186|19]
changeEnabled=false
changeEvery=50
height=154
width=72
[11-sand@155,72|24]
changeEnabled=false
changeEvery=50
height=214
width=108
[11-sand@294,384|35]
changeEnabled=false
changeEvery=50
height=120
width=112
[11-sand@295,399|34]
changeEnabled=false
changeEvery=50
height=90
width=172
[11-sign@145,4|3]
Comment=<h3>Everything</h3>Here's a hole that has it all. Have fun with Kolf!<br><center>-- Jason Katz-Brown</center>
botWallVisible=true
height=132
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=253
[11-slope@13,101|10]
grade=7
gradient=Horizontal
height=157
reversed=true
stuckOnGround=true
width=125
[11-slope@231,141|15]
grade=3
gradient=Vertical
height=122
reversed=false
stuckOnGround=false
width=156
[11-slope@309,264|23]
grade=3
gradient=Opposite Diagonal
height=124
reversed=true
stuckOnGround=false
width=77
[11-wall@0,0|12]
endPoint=231,255
startPoint=93,391
[11-wall@0,0|13]
endPoint=229,118
startPoint=231,255
[11-wall@0,0|22]
endPoint=390,389
startPoint=311,295
[11-windmill@231,255|14]
botWallVisible=false
bottom=true
height=40
leftWallVisible=true
rightWallVisible=true
speed=2
topWallVisible=false
width=80
[2-ball@38,373]
dummykey=true
[2-cup@129,209|6]
dummykey=true
[2-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=2
[2-sign@1,5|3]
Comment=<h3>Slopes</h3>Slopes are slanted areas of ground that push the ball in the direction that they slope. This direction is shown when you choose <u>Hole->Show Info</u>.
botWallVisible=true
height=187
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=392
[2-sign@197,198|5]
Comment=Hit the ball onto the slope and let it roll into cup.
botWallVisible=true
height=195
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=197
[2-slope@11,237|4]
grade=4
gradient=Vertical
height=113
reversed=false
stuckOnGround=false
width=181
[3-ball@86,353]
dummykey=true
[3-cup@229,307|3]
dummykey=true
[3-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=3
[3-sign@4,4|4]
Comment=Try out these different types of slopes.
botWallVisible=true
height=87
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=343
[3-slope@148,292|5]
grade=4
gradient=Vertical
height=79
reversed=true
stuckOnGround=false
width=66
[3-slope@15,264|9]
grade=4
gradient=Diagonal
height=76
reversed=true
stuckOnGround=false
width=93
[3-slope@190,147|6]
grade=4
gradient=Horizontal
height=80
reversed=false
stuckOnGround=false
width=71
[3-slope@209,239|11]
grade=4
gradient=Opposite Diagonal
height=42
reversed=false
stuckOnGround=false
width=46
[3-slope@231,315|10]
grade=4
gradient=Opposite Diagonal
height=67
reversed=true
stuckOnGround=false
width=92
[3-slope@266,240|7]
grade=4
gradient=Horizontal
height=63
reversed=true
stuckOnGround=false
width=74
[3-slope@285,144|13]
grade=4
gradient=Elliptic
height=87
reversed=true
stuckOnGround=false
width=87
[3-slope@32,129|8]
grade=4
gradient=Diagonal
height=72
reversed=false
stuckOnGround=false
width=90
[3-slope@99,204|12]
grade=4
gradient=Elliptic
height=84
reversed=false
stuckOnGround=false
width=84
[4-ball@34,271]
dummykey=true
[4-cup@367,353|6]
dummykey=true
[4-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=3
[4-sign@6,3|3]
Comment=The steepness of a slope is shown when you choose <u>Hole->Show Info</u>. Steepness goes from 8 (steepest) to 1 (shallowest).
botWallVisible=true
height=158
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=384
[4-slope@214,271|5]
grade=6
gradient=Vertical
height=106
reversed=false
stuckOnGround=false
width=103
[4-slope@61,255|4]
grade=2
gradient=Vertical
height=122
reversed=false
stuckOnGround=false
width=111
[5-ball@200,200]
dummykey=true
[5-cup@204,356|7]
dummykey=true
[5-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=2
[5-sign@3,5|3]
Comment=<h3>Walls</h3>Bounce the ball off of the red walls.
botWallVisible=true
height=117
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=371
[5-wall@0,0|4]
endPoint=104,201
startPoint=55,329
[5-wall@0,0|5]
endPoint=293,388
startPoint=345,252
[5-wall@0,0|6]
endPoint=278,266
startPoint=139,283
[6-ball@65,361]
dummykey=true
[6-cup@362,248|31]
dummykey=true
[6-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=4
[6-puddle@122,326|3]
changeEnabled=false
changeEvery=50
height=44
width=138
[6-puddle@319,408|14]
changeEnabled=false
changeEvery=50
height=120
width=208
[6-puddle@369,394|12]
changeEnabled=false
changeEvery=50
height=240
width=198
[6-sand@202,221|33]
changeEnabled=false
changeEvery=50
height=134
width=74
[6-sand@213,260|11]
changeEnabled=false
changeEvery=50
height=60
width=78
[6-sign@3,152|37]
Comment=<h3>Sand</h3>Sand is yellow, and slows your ball down.
botWallVisible=true
height=147
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=138
[6-sign@3,5|4]
Comment=<h3>Puddles (Water)</h3>Hitting into a puddle (blue) adds a penalty stroke to your score, and your ball is placed outside the puddle.
botWallVisible=true
height=145
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=394
[6-wall@0,0|38]
endPoint=264,354
startPoint=167,390
[7-ball@48,355]
dummykey=true
[7-cup@104,54|5]
dummykey=true
[7-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=2
[7-sign@130,2|4]
Comment=<h3>Windmills</h3>Windmills (brown base with moving arm) have brown walls (or half walls). The windmill arm's speed may vary by hole.
botWallVisible=true
height=206
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=267
[7-windmill@15,145|3]
botWallVisible=false
bottom=true
height=71
leftWallVisible=true
rightWallVisible=true
speed=5
topWallVisible=false
width=107
[8-ball@39,234]
dummykey=true
[8-blackhole@60,343|4]
exit=195,287
exitDeg=0
maxspeed=3
minspeed=1
[8-cup@333,287|5]
dummykey=true
[8-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=false
maxstrokes=10
par=2
[8-sign@5,5|3]
Comment=<h3>Black Holes</h3>Black Holes transport the ball to their exit, and eject it at a speed directly relational to the speed your ball was going. Choose <u>Hole->Show Info</u> to see which Black Hole goes to which exit and the direction the ball will come out at.
botWallVisible=true
height=206
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=390
[8-wall@0,0|6]
endPoint=145,132
startPoint=147,317
[8-wall@0,0|7]
endPoint=147,317
startPoint=69,390
[9-ball@57,307]
dummykey=true
[9-cup@360,255|6]
dummykey=true
[9-floater@236,298|4]
botWallVisible=false
endPoint=236,298
height=40
leftWallVisible=false
rightWallVisible=false
speed=3
startPoint=105,248
topWallVisible=false
width=80
[9-hole@-50,-50|0]
borderWalls=true
hasFinalLoad=true
maxstrokes=10
par=2
[9-sign@5,6|3]
Comment=<h3>Floaters</h3>Floaters are moving platforms that carry a ball that lands on it. Floaters' speeds vary.
botWallVisible=true
height=127
leftWallVisible=true
rightWallVisible=true
topWallVisible=true
width=391
[9-wall@0,0|5]
endPoint=177,126
startPoint=171,391