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/* Yo Emacs, this -*- C++ -*-
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* created 1997 by Mario Weilguni <mweilguni@sime.com>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#ifndef __BOARD__H__
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#define __BOARD__H__
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#include <tqwidget.h>
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#include <tqpixmap.h>
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#include "Position.h"
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//#include "Game.h"
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#include "Move.h"
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class TDEConfig;
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class QReversiGame;
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// The class Board is the visible Reversi Board widget.
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//
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class QReversiBoardView : public TQWidget {
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Q_OBJECT
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public:
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QReversiBoardView(TQWidget *parent, QReversiGame *game);
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~QReversiBoardView();
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// starts all: emits some signal, so it can't be called from
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// constructor
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void start();
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// Used by the outer KZoomMainWindow class.
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void adjustSize();
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// Show a hint to the user.
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void showHint(Move move);
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void quitHint();
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// Turn on or off some special features.
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void setShowLegalMoves(bool show);
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void setShowMarks(bool show);
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void setShowLastMove(bool show);
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// View methods called from the outside.
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void updateBoard(bool force = FALSE);
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void animateChanged(Move move);
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void setAnimationSpeed(uint);
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void loadSettings();
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// To get the pixmap for the status view
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TQPixmap chipPixmap(Color color, uint size) const;
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signals:
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void signalSquareClicked(int, int);
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protected:
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// event stuff
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void paintEvent(TQPaintEvent *);
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void mousePressEvent(TQMouseEvent *);
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private:
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uint zoomedSize() const;
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void drawPiece(uint row, uint col, Color);
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void drawOnePiece(uint row, uint col, int i);
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void animateChangedRow(int row, int col, int dy, int dx);
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void rotateChip(uint row, uint col);
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bool isField(int row, int col) const;
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void setColor(const TQColor &);
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TQColor color() const { return bgColor; }
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void setPixmap(TQPixmap &);
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// Methods for handling images of pieces.
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enum ChipType { Unloaded, Colored, Grayscale };
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void loadChips(ChipType);
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ChipType chipType() const { return chiptype; }
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TQPixmap chipPixmap(uint i, uint size) const;
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// Private drawing methods.
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void showLegalMoves();
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void drawSmallCircle(int x, int y, TQPainter &p);
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private:
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QReversiGame *m_krgame; // Pointer to the game object (not owner).
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// The background of the board - a color and a pixmap.
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TQColor bgColor;
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TQPixmap bg;
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// the pieces
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ChipType chiptype;
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TQPixmap allchips;
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uint anim_speed;
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// Special stuff used only in smaller areas.
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bool m_hintShowing;
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MoveList m_legalMoves;
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bool m_legalMovesShowing;
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bool m_marksShowing;
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bool m_showLastMove;
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SimpleMove m_lastMoveShown;
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};
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#endif
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