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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kmines;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kmines; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Nicolas</firstname>
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<surname>Hadacek</surname>
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<affiliation>
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<address>&Nicolas.Hadacek.mail;</address>
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</affiliation>
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</author>
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<author>
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<firstname>Michael</firstname>
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<surname>McBride</surname>
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<affiliation><address><email>mmcbride@ematic.org</email></address></affiliation>
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</author>
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<othercredit role="developer">
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<firstname>Nicolas</firstname>
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<surname>Hadacek</surname>
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<affiliation>
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<address>&Nicolas.Hadacek.mail;</address>
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</affiliation>
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<contrib>Developer</contrib>
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</othercredit>
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<othercredit role="reviewer">
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<firstname>Lauri</firstname>
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<surname>Watts</surname>
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<affiliation><address>&Lauri.Watts.mail;</address></affiliation>
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<contrib>Reviewer</contrib>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>2000</year>
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<holder>&Nicolas.Hadacek;, Michael McBride</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-28</date>
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<releaseinfo>2.1.10</releaseinfo>
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<abstract><para>&kmines; is the &kde; version of the classic minesweeper
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game.</para></abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>game</keyword>
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<keyword>minesweeper</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>&kmines; is the classic Minesweeper game. You must uncover all the empty
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squares without blowing up a mine.</para>
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<para>When you uncover a square, a number appears: it indicates how many mines
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surround this square. If there is no number the neighboring squares are automatically
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uncovered. When you find a square that you are sure contains a mine, it is
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<emphasis>very</emphasis> useful to put a flag on it (by right-clicking).</para>
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</chapter>
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<chapter id="how-to-play">
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<title>How to Play</title>
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<para>You have to use the mouse and its three buttons to uncover or to flag the
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squares (with two-buttoned mice, clicking the
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<mousebutton>middle</mousebutton> button is generally achieved by
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simultaneously pressing the <mousebutton>left</mousebutton> and the
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<mousebutton>right</mousebutton> buttons). Here are the details:</para>
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<itemizedlist>
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<listitem><para>The <mousebutton>left</mousebutton> button will
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uncover a square. If there is a bomb below that square, the bomb will
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explode, and the game will be over.</para>
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<para>If there is not a bomb under the square, a number will appear.
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That is the number of neighboring squares that contain bombs.
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<quote>Which ones?</quote> you ask: That's the point of the game.</para>
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<para>For each square (excluding edge and corner squares), there are 8
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neighboring squares.</para>
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<para>If none of the neighboring squares has a bomb, then a blank will
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be shown under the square, and all neighboring squares will be
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automatically uncovered.</para>
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<note><para><mousebutton>Left</mousebutton> clicking a flagged square is
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safe and does nothing.</para></note></listitem>
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<listitem><para>The <mousebutton>right</mousebutton> button will mark
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a square as containing a mine (by drawing a red flag on it) or, if the option is
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set, as being uncertain (by drawing a question mark on it). The uncertain tag can
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be useful when you are puzzled about the positions of
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mines.</para></listitem>
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<listitem><para>The <mousebutton>middle</mousebutton> button will
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clear the surrounding squares if the right number of squares is
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already flagged. It is very useful since it is much quicker than
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uncovering all individual squares.</para>
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<warning><para>If your flags are not properly positioned, you will
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explode a bomb.</para></warning></listitem>
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<listitem><para>Pressing the <guiicon>yellow smiley</guiicon> will start a new
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game.</para></listitem>
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</itemizedlist>
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<note><para>These are the default settings. The mouse buttons can be
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reprogrammed. For more information, see the section entitled <link
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linkend="prefs">Game Options</link>.</para></note>
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<sect1 id="screen"><title>The &kmines; Screen</title>
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<screenshot>
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<screeninfo>The &kmines; Screen</screeninfo>
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<mediaobject>
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<imageobject><imagedata fileref="kmines1.png"
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format="PNG"/></imageobject>
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<textobject><phrase>The &kmines; Screen</phrase></textobject>
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</mediaobject>
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</screenshot>
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<para>The &kmines; screen consists of:</para>
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<itemizedlist>
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<listitem><para>A Box showing you the number of mines still left to be marked.
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Every time you flag a bomb site, this number will decrease by one.</para>
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<note><para>This box does not determine if you are right or wrong, but only how
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many mines you need to theoretically mark before you are done with this
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game.</para></note>
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<para>In this example, there are 40 mines to be marked.</para></listitem>
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<listitem><para>A Yellow Smiley Face. Clicking this will start a new game. If
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you lose the game, it will become a frown.</para></listitem>
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<listitem><para>The box on the right shows how much time this round has taken.
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The shortest time for each level is listed as the high
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score.</para></listitem>
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<listitem><para>The playing area. This will vary in size depending on the
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difficulty level of the game. In this example, it consists of 256 squares. This is where you play the game.</para></listitem>
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<!-- This doesn't seem to be there any more.
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<listitem><para>A status line at the bottom of the window. In this example, it
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simply says <guilabel>Game stopped</guilabel>.</para></listitem>
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-->
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</itemizedlist>
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</sect1>
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</chapter>
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<chapter id="prefs"><title>Game Options</title>
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<para>The options to &kmines; are set by selecting <menuchoice>
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<guimenu>Settings</guimenu> <guimenuitem>Configure &kmines;</guimenuitem>
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</menuchoice> from the menubar. This will bring up a dialog box.</para>
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<screenshot>
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<screeninfo>&kmines; Preferences</screeninfo>
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<mediaobject>
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<imageobject><imagedata fileref="kmines2.png" format="PNG"/></imageobject>
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<textobject><phrase>&kmines; Preferences</phrase></textobject>
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</mediaobject>
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</screenshot>
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<para>This dialog box is divided into three sections.</para>
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<variablelist>
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<varlistentry>
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<term><guilabel>Game</guilabel></term>
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<listitem>
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<para>The first option, labeled <guilabel>Enable ? mark</guilabel>,
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determines whether you can mark squares as
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<quote>questionable</quote>. If this option is checked, then right clicking the mouse will first cause a square to be
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flagged. If you right click again on the same square, the flag will change to
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a <guiicon>?</guiicon>, to indicate you don't know if there is a bomb
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there or not. If you click again, the square will change back to
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blank.</para>
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<para>If there is not a mark in front of this option, the first
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<mousebutton>right</mousebutton> mouse click will change the square to a
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red flag. The second will make it blank again, thus skipping the <guiicon>?</guiicon>
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symbol.</para>
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<para>The next option down, labeled <guilabel>Enable
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keyboard</guilabel>, determines if the keyboard shortcuts will work
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while playing the game. The default keyboard shortcuts are given in <xref
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linkend="keys"/>, and can be changed by selecting
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<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice>.</para>
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<note><para>The only keyboard shortcuts affected are those
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responsible for playing the game. Keyboard commands such as
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<guimenuitem>New Game</guimenuitem> and
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<guimenuitem>Quit</guimenuitem>, still work, regardless of this
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option.</para></note>
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<para>The <guilabel>Pause if windows loses focus</guilabel> option will
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automatically pause the game if the &kmines; window loses focus. When the game
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is paused, the gameboard disappears, so you cannot use pausing the game as a way
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to cheat!</para>
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<para>The <guilabel>"Magic" reveal</guilabel> option switches on <quote>Magic
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reveal</quote> mode. In this mode, &kmines; does most of the gameplay for you:
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If you have uncovered enough squares to be able to tell with certainty that a
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square contains a mine, &kmines; will automatically mark it as a mine, and
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perform an autoreveal on squares for which it has marked the correct number of
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mines. Note that when you have this mode switched on, your scores do not count
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as highscores.</para>
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<para>The last section of this tab allows you to change the action of each of
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the three mouse buttons. Your options are:</para>
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<variablelist>
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<varlistentry>
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<term>Reveal</term>
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<listitem><para>This will reveal the contents of the square. If there is no bomb,
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then a number will appear. If there is a bomb under that square, then the bomb
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will explode, and the game will be over.</para></listitem>
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</varlistentry>
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<!-- <varlistentry>
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<term>Toggle Mark</term>
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<listitem><para>Clicking with this button on a square will mark/unmark with a red flag.</para></listitem>
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</varlistentry> -->
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<varlistentry>
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<term>Autoreveal</term>
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<listitem><para>Clicking on a square with this button will automatically reveal
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all neighboring squares that are not marked with red flags. If one of those
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neighboring squares has a bomb under it, the bomb will explode, and the game will
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be over.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>Toggle Flag</term>
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<listitem><para>Clicking with this button on a square will cycle through blank,
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red flag, and question mark.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>Toggle ? Flag</term>
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<listitem><para>Clicking with this button on a square will mark/unmark with a
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question mark.</para></listitem>
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</varlistentry>
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</variablelist>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Appearance</guilabel></term>
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<listitem>
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<para>The top three color buttons determine the
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<guilabel>Flag Color</guilabel>, <guilabel>Explosion Color</guilabel>
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and <guilabel>Error Color</guilabel>.</para>
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<para>The rest of this page is concerned with mines colors. To adjust,
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simply click the color button beside each description, and select the
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new color.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Custom Game</guilabel></term>
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<listitem>
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<para>Finally, if you are not finding the existing configurations
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challenging enough, you can set up a custom game here. Use the
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sliders to change the <guilabel>Width</guilabel>,
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<guilabel>Height</guilabel>, and the percentage of the board covered
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with <guilabel>Mines</guilabel>. The default game has 15 percent of
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the board covered, so there is plenty of room to make the game
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harder.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Saving your changes</term>
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<listitem><para>Once your changes are complete, click
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<guibutton>OK</guibutton> to make them permanent.</para>
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<para>If you want to abandon your changes, click
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<guibutton>Cancel</guibutton> to abort the changes.</para>
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<para>If you click on <guilabel>Defaults</guilabel>, the default
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settings will be restored. Click <guilabel>OK</guilabel> to make
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these default changes permanent, or edit the settings some
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more.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</chapter>
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<chapter id="command">
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<title>Commands/Keyboard Shortcuts</title>
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<para>The following sections briefly describe each menubar option.</para>
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<sect1 id="game-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<para>The <guimenu>Game</guimenu> menu consists of 4 options.</para>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem> </menuchoice></term>
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<listitem><para>Starts a new game.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycap>P</keycap>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem> </menuchoice></term>
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<listitem><para>Pauses or resumes the game. This will hide the board (no cheating), and
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give you a button to press when you want to continue this
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game.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show Highscores</guimenuitem> </menuchoice></term>
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<listitem><para>This shows you the high score (the shortest time) for each
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difficulty level.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para><action>Quits</action> &kmines;</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="move-menu"><title><guimenu>Move</guimenu> Menu</title>
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
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|
<keycap>H</keycap>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Hint</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>If you use this item, you will get a hint about where
|
|
|
|
you should click next. If you do that your score will not be added to the high-scores.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Solve</guimenuitem> </menuchoice></term>
|
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|
<listitem><para>This item tries to solve the current game.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Solving Rate...</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>This item shows a dialog that calculates the solving rate for the current game type.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>View Log</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>This item shows a dialog with the log of the last game.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Replay Log</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>This item replays the current log.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Save Log...</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>This item shows a dialog to save the current log.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Load Log...</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>This item shows a dialog to load a log.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="view-menu"><title><guimenu>View</guimenu> Menu</title>
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>+</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>View</guimenu>
|
|
|
|
<guimenuitem>Zoom In</guimenuitem></menuchoice></term>
|
|
|
|
<listitem><para>Increase the size of the gameplay canvas.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>-</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>View</guimenu>
|
|
|
|
<guimenuitem>Zoom Out</guimenuitem></menuchoice></term>
|
|
|
|
<listitem><para>Decrease the size of the gameplay canvas.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="settings-menu"><title><guimenu>Settings</guimenu> Menu</title>
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Show Menubar</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>If there is a check in front of this option, then the menubar
|
|
|
|
will be visible. Selecting this option, hides the menubar.</para>
|
|
|
|
<note><para>To restore a hidden menubar, click outside the game play area, with
|
|
|
|
the right mouse button. This will bring up a small sub-menu. Simply select
|
|
|
|
<guimenuitem>Show Menubar</guimenuitem> from this sub-menu, and the menubar
|
|
|
|
will be visible again.</para></note></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guisubmenu>Choose Game Type</guisubmenu>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Lets you set the difficulty level from a sub-menu.</para>
|
|
|
|
<para>There are three default levels of difficulty:
|
|
|
|
<guimenuitem>Easy</guimenuitem> (64 squares, 10 mines),
|
|
|
|
<guimenuitem>Normal</guimenuitem> (256 squares, 40 mines), and
|
|
|
|
<guimenuitem>Expert</guimenuitem> (480 squares, 99 mines). There is also a
|
|
|
|
<guimenuitem>Custom...</guimenuitem> level settings.</para>
|
|
|
|
<para>If you select <guimenuitem>Custom...</guimenuitem>, then the
|
|
|
|
settings you have configured in the <guimenuitem>Configure
|
|
|
|
&kmines;</guimenuitem> dialog will be used.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
|
|
|
|
Shortcuts...</guimenuitem></menuchoice></term>
|
|
|
|
<listitem><para>This item lets you change the keyboard shortcuts used by &kmines;.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
|
|
|
|
Notifications...</guimenuitem></menuchoice></term>
|
|
|
|
<listitem><para>This item displays a standard &kde; notifications configuration
|
|
|
|
dialog, where you can change the notifications (sounds, visible messages,
|
|
|
|
&etc;) used by &kmines;.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
|
|
|
|
Highscores...</guimenuitem></menuchoice></term>
|
|
|
|
<listitem><para>On the <guilabel>Main</guilabel> tab you can change your
|
|
|
|
<guilabel>Nickname</guilabel> and add a
|
|
|
|
cute <guilabel>Comment</guilabel> about yourself, to show in the high
|
|
|
|
score table. You can also activate the <guilabel>World-wide highscores
|
|
|
|
enabled</guilabel> checkbox, and share your skill at &kmines; across
|
|
|
|
the world with an online highscore server. If you are connected to the
|
|
|
|
Internet, &kmines; will send your score automatically at the end of the
|
|
|
|
game to the highscore web server (kmines.sf.net).</para>
|
|
|
|
<para>The <guilabel>Advanced</guilabel> tab displays your <guilabel>Registration Data</guilabel>
|
|
|
|
on kmines.sf.net: Your <guilabel>Nickname:</guilabel> from the <guilabel>Main</guilabel>
|
|
|
|
tab and the <guilabel>Key:</guilabel>. This key was generated when you registered on kmines.sf.net by
|
|
|
|
selecting <guilabel>World-wide highscores enabled</guilabel> the first time.
|
|
|
|
The registration key is used in conjunction with the
|
|
|
|
nickname to identify uniquely users, but users cannot have the same nickname.
|
|
|
|
Click on the <guibutton>Remove</guibutton> button to delete you from the world highscores
|
|
|
|
list.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure &kmines;...</guimenuitem> </menuchoice></term>
|
|
|
|
<listitem><para>Allows you to adjust game options. For more detailed
|
|
|
|
information, see the section entitled <link linkend="prefs">Game
|
|
|
|
Options</link>.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="help-menu">
|
|
|
|
<title><guimenu>Help</guimenu> Menu</title>
|
|
|
|
|
|
|
|
&help.menu.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="keys"><title>Default Keyboard Shortcuts</title>
|
|
|
|
<para>The following table shows you the default keyboard shortcuts.</para>
|
|
|
|
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<title>Keyboard Shortcuts</title>
|
|
|
|
<tgroup cols="2">
|
|
|
|
<thead><row><entry>Key Combo</entry><entry>Action</entry></row></thead>
|
|
|
|
<tbody>
|
|
|
|
<row><entry><keycap>Arrows</keycap></entry><entry>Move cursor in playing area.</entry></row>
|
|
|
|
<row><entry><keycap>PageDown</keycap></entry><entry>Move to bottom
|
|
|
|
edge</entry></row>
|
|
|
|
<row><entry><keycap>PageUp</keycap></entry><entry>Move to top
|
|
|
|
edge</entry></row>
|
|
|
|
<row><entry><keycap>Home</keycap></entry><entry>Move to left edge</entry></row>
|
|
|
|
<row><entry><keycap>End</keycap></entry><entry>Move to right edge</entry></row>
|
|
|
|
<row><entry><keycap>Space</keycap></entry><entry>Reveal square.</entry></row>
|
|
|
|
<row><entry><keycap>W</keycap></entry><entry>Mark square as mine</entry></row>
|
|
|
|
<row><entry><keycap>Return</keycap></entry><entry>Automatically reveal all
|
|
|
|
surrounding squares not marked by a flag.</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry><entry>New Game</entry></row>
|
|
|
|
<row><entry><keycap>P</keycap></entry><entry>Pause Game</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry><entry>Quit &kmines;</entry></row>
|
|
|
|
<row><entry><keycap>F1</keycap></entry><entry>&kmines; Handbook</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry><entry>What's This Help</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></entry><entry>Show Highscores</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo></entry><entry>Show Menubar</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>+</keycap></keycombo></entry><entry>Zoom In</entry></row>
|
|
|
|
<row><entry><keycombo action="simul">&Ctrl;<keycap>-</keycap></keycombo></entry><entry>Zoom Out</entry></row>
|
|
|
|
|
|
|
|
</tbody>
|
|
|
|
</tgroup>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<para>These shortcuts can be changed by selecting <menuchoice>
|
|
|
|
<guimenu>Settings</guimenu> <guimenuitem>Configure
|
|
|
|
Shortcuts...</guimenuitem> </menuchoice> from the menubar.</para>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="credits"><title>Credits and License</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
&kmines;
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
Program copyright 1996-2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
|
|
|
|
<para>Documentation copyright 2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
|
|
|
|
<para>Documentation updated for &kde; 2.0 by &Mike.McBride;
|
|
|
|
&Mike.McBride.mail;</para>
|
|
|
|
<para>Some changes for &kde; 3.2 by &Philip.Rodrigues; &Philip.Rodrigues.mail;</para>
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
|
|
|
|
&underFDL;
|
|
|
|
&underGPL;
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<appendix id="installation">
|
|
|
|
<title>Installation</title>
|
|
|
|
|
|
|
|
<sect1 id="getting-kmines">
|
|
|
|
<title>How to obtain &kmines;</title>
|
|
|
|
|
|
|
|
&install.intro.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="compilation">
|
|
|
|
<title>Compilation and Installation</title>
|
|
|
|
|
|
|
|
&install.compile.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
|
|
|
|
|
|
|
|
</book>
|