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/*
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computation.h implements a patience card game
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Copyright (C) 1995 Paul Olav Tvete
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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//
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// This one was discussed on the newsgroup rec.games.abstract
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//
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****************************************/
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#ifndef P_COMPUTATION_H
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#define P_COMPUTATION_H
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#include "dealer.h"
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class Computation : public Dealer {
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TQ_OBJECT
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public:
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Computation( TDEMainWindow *parent = 0, const char *name=0 );
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virtual void restart();
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private:
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Card *getCardByValue( char v );
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void deal();
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bool checkStore(const Pile* c1, const CardList& c2) const;
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virtual bool checkAdd( int index, const Pile* c1, const CardList& c2) const;
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Deck *deck;
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Pile *pile;
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Pile *play[4];
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Pile *target[4];
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};
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#endif
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