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#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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// #include "stones.inc"
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camera {
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location <2,2,-6>
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up <0, 1, 0>
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// right <4/3, 0, 0>
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look_at <0,0,0>
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}
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object { light_source { <10, 5, -5> color red 1.1 green 1.1 blue 1.0 } }
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#declare Rock =
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mesh {
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#include "rock.inc" /* collection of triangle or smooth_triangle data */
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}
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object {
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Rock
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texture { pigment {White} }
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scale 1.9
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rotate <60, 45, 360*clock>
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}
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