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// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// version 2 as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; see the file COPYING. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include <iostream>
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#include <tqcheckbox.h>
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#include <tqradiobutton.h>
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#include <kdebug.h>
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#include <kdialog.h>
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#include <tdelocale.h>
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#include <kiconloader.h>
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#include <tdemessagebox.h>
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#include <kstandarddirs.h>
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#include <atlantic_core.h>
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#include <configoption.h>
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#include <game.h>
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#include <player.h>
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#include "selectconfiguration_widget.moc"
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SelectConfiguration::SelectConfiguration(AtlanticCore *atlanticCore, TQWidget *parent, const char *name) : TQWidget(parent, name)
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{
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m_atlanticCore = atlanticCore;
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m_game = 0;
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m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint());
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TQ_CHECK_PTR(m_mainLayout);
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// Game configuration.
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m_configBox = new TQVGroupBox(i18n("Game Configuration"), this, "configBox");
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m_mainLayout->addWidget(m_configBox);
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// Player buttons.
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TQHBoxLayout *playerButtons = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint());
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playerButtons->setMargin(0);
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playerButtons->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum));
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// Vertical spacer.
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m_mainLayout->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Minimum, TQSizePolicy::Expanding));
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// Server buttons.
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TQHBoxLayout *serverButtons = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint());
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serverButtons->setMargin(0);
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m_backButton = new KPushButton(SmallIcon("back"), i18n("Leave Game"), this);
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serverButtons->addWidget(m_backButton);
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connect(m_backButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(leaveGame()));
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serverButtons->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum));
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m_startButton = new KPushButton(SmallIconSet("forward"), i18n("Start Game"), this);
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serverButtons->addWidget(m_startButton);
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m_startButton->setEnabled(false);
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connect(m_startButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(startGame()));
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Player *playerSelf = m_atlanticCore->playerSelf();
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playerChanged(playerSelf);
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connect(playerSelf, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *)));
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emit statusMessage(i18n("Retrieving configuration list..."));
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}
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void SelectConfiguration::initGame()
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{
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emit statusMessage(i18n("Game started. Retrieving full game data..."));
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}
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void SelectConfiguration::addConfigOption(ConfigOption *configOption)
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{
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// FIXME: only bool types supported!
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TQCheckBox *checkBox = new TQCheckBox(configOption->description(), m_configBox, "checkbox");
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m_configMap[(TQObject *)checkBox] = configOption;
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m_configBoxMap[configOption] = checkBox;
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checkBox->setChecked( configOption->value().toInt() );
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checkBox->setEnabled( configOption->edit() && m_atlanticCore->selfIsMaster() );
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checkBox->show();
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connect(checkBox, TQ_SIGNAL(clicked()), this, TQ_SLOT(changeOption()));
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connect(configOption, TQ_SIGNAL(changed(ConfigOption *)), this, TQ_SLOT(optionChanged(ConfigOption *)));
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}
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void SelectConfiguration::gameOption(TQString title, TQString type, TQString value, TQString edit, TQString command)
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{
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// Find if option exists in GUI yet
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if (TQCheckBox *checkBox = dynamic_cast<TQCheckBox *>(m_checkBoxMap[command]))
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{
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checkBox->setChecked(value.toInt());
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checkBox->setEnabled(edit.toInt());
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return;
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}
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// Create option
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if (type == "bool")
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{
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TQCheckBox *checkBox = new TQCheckBox(title, m_configBox, "checkbox");
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m_optionCommandMap[(TQObject *)checkBox] = command;
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m_checkBoxMap[command] = checkBox;
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checkBox->setChecked(value.toInt());
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checkBox->setEnabled(edit.toInt());
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checkBox->show();
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connect(checkBox, TQ_SIGNAL(clicked()), this, TQ_SLOT(optionChanged()));
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}
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// TODO: create options other than type=bool
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// TODO: Enable edit for master only
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}
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void SelectConfiguration::changeOption()
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{
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ConfigOption *configOption = m_configMap[(TQObject *)TQObject::sender()];
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if (configOption)
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{
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kdDebug() << "checked " << ((TQCheckBox *)TQObject::sender())->isChecked() << endl;
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emit changeOption( configOption->id(), TQString::number( ((TQCheckBox *)TQObject::sender())->isChecked() ) );
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}
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}
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void SelectConfiguration::optionChanged(ConfigOption *configOption)
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{
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TQCheckBox *checkBox = m_configBoxMap[configOption];
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if (checkBox)
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{
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checkBox->setText( configOption->description() );
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checkBox->setChecked( configOption->value().toInt() );
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checkBox->setEnabled( configOption->edit() && m_atlanticCore->selfIsMaster() );
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}
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}
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void SelectConfiguration::optionChanged()
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{
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TQString command = m_optionCommandMap[(TQObject *)TQObject::sender()];
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if (TQCheckBox *checkBox = m_checkBoxMap[command])
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{
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command.append(TQString::number(checkBox->isChecked()));
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emit buttonCommand(command);
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}
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}
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void SelectConfiguration::slotEndUpdate()
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{
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emit statusMessage(i18n("Retrieved configuration list."));
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}
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void SelectConfiguration::playerChanged(Player *player)
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{
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kdDebug() << "playerChanged" << endl;
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if (player->game() != m_game)
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{
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kdDebug() << "playerChanged::change" << endl;
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if (m_game)
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disconnect(m_game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(gameChanged(Game *)));
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m_game = player->game();
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if (m_game)
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connect(m_game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(gameChanged(Game *)));
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}
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}
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void SelectConfiguration::gameChanged(Game *game)
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{
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m_startButton->setEnabled( game->master() == m_atlanticCore->playerSelf() );
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for (TQMapIterator<ConfigOption *, TQCheckBox *> it = m_configBoxMap.begin() ; it != m_configBoxMap.end() ; ++it)
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(*it)->setEnabled( it.key()->edit() && m_atlanticCore->selfIsMaster() );
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}
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