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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include "auction.h"
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#include "auction.moc"
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#include "player.h"
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#include "estate.h"
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Auction::Auction(int auctionId, Estate *estate) : TQObject()
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{
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m_auctionId = auctionId;
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m_estate = estate;
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m_status = 0;
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m_changed = false;
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}
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Auction::~Auction()
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{
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emit completed();
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}
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void Auction::settqStatus(int status)
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{
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if (m_status != status)
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{
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m_status = status;
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m_changed = true;
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}
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}
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void Auction::newBid(Player *player, int amount)
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{
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emit updateBid(player, amount);
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}
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void Auction::update(bool force)
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{
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if (m_changed || force)
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{
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emit changed();
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m_changed = false;
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}
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}
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