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/*
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This file is part of the TDE games library
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Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "kcanvasrootpixmap.h"
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#include <tqcanvas.h>
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KCanvasRootPixmap::KCanvasRootPixmap(TQCanvasView *view, const char *name)
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: KRootPixmap(view, name), _view(view)
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{
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setCustomPainting(true);
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connect(this, TQT_SIGNAL(backgroundUpdated(const TQPixmap &)),
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TQT_SLOT(backgroundUpdatedSlot(const TQPixmap &)));
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}
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void KCanvasRootPixmap::backgroundUpdatedSlot(const TQPixmap &pixmap)
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{
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if ( _view && _view->canvas() )
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_view->canvas()->setBackgroundPixmap(pixmap);
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}
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#include "kcanvasrootpixmap.moc"
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