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/*
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idiot.h implements a patience card game
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Copyright (C) 1995 Paul Olav Tvete
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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****************************************/
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#ifndef P_IDIOT
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#define P_IDIOT
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#include "dealer.h"
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class Idiot: public Dealer
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{
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Q_OBJECT
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public:
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Idiot( TDEMainWindow* parent = 0, const char* name = 0 );
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virtual bool isGameWon() const;
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protected:
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virtual bool cardClicked(Card *);
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virtual bool cardDblClicked(Card *);
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virtual void getHints();
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virtual Card *demoNewCards();
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virtual bool startAutoDrop() { return false; }
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public slots:
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virtual void restart();
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void deal();
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private:
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bool canMoveAway(Card *c);
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Pile *m_play[ 4 ];
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Pile *m_away;
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Deck *m_deck;
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};
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#endif
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