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noinst_LTLIBRARIES = libkgame.la
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# compile-order doesn't matter here but maybe we will split these section soon
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KGAME = kgame.cpp kplayer.cpp kgamenetwork.cpp kgameproperty.cpp \
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kgamemessage.cpp kgameio.cpp kgameprocess.cpp kgamechat.cpp \
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kgamepropertyhandler.cpp kgameerror.cpp kgamesequence.cpp
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KGAME_H = kgame.h kplayer.h kgamenetwork.h kgameproperty.h kgamemessage.h \
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kgameio.h kgameprocess.h kgamepropertyarray.h \
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kgamepropertylist.h kgamechat.h kgamepropertyhandler.h \
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kgameerror.h kgamesequence.h kgameversion.h
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KMESSAGE = kmessageio.cpp kmessageserver.cpp kmessageclient.cpp
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KMESSAGE_H = kmessageio.h kmessageserver.h kmessageclient.h
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libkgameincludedir=$(includedir)/kgame
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libkgame_la_SOURCES = $(KMESSAGE) $(KGAME)
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libkgameinclude_HEADERS = $(KMESSAGE_H) $(KGAME_H)
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INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes)
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METASOURCES = AUTO
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SUBDIRS = . dialogs
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messages:
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# $(XGETTEXT) `find . -name \*.h -o -name \*.cpp` -o $(podir)/libtdegames.pot
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